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Army Of Two Xbox 360
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Game Features
Online PlayYes
Multiplayers2
Co-OpYes

Army Of Two


Release Date: 08-Mar-2008

Developed By: EA Montreal

Published By: Electronic Arts

ESRB: Rating Pending

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Army of Two is an action game with a focus on cooperative and coordinated strategies. The video game is labeled a co-op third-person shooter. Players will join up with either the game's lifelike built-in Partner Artificial Intelligence (PAI) or other players "to fight through war, political turmoil and a conspiracy so vast it threatens the entire world." Story details are vague at the moment, but the game involves conflicts with private military corporations. You play as Tyson Rios and Elliot Salem, two "contractors" and former Army Rangers in a private military corporation (PMC), a company hired as security or to supplement government military forces.

You choose one character at the start of each mission; the computer or a second human player controls the other character. The game will feature a unique weapon upgrading system, where just about any part of any gun can be combined. Details on the characters themselves are vague, but between the two, Salem is the younger and wilder of the pair, whilst Rios is the more controlled leader. Both players wear ballistic facemasks, which protect them from bullets, gun-fire and debris. Salem's facemask mask possesses large flames, and Rios's bears skull-like teeth.

One of the major gameplay angles, which sets AoT apart from most others, is that nearly every aspect of the game is co-operative. Even such activities as parachuting, rappelling and even death are all played co-operatively. When characters get shot by enemies too much, they fall down, and the injured player has to rapid-tap buttons to keep the character from a heavenly glow (an unproven symptom of a near-death experience), while the other player cooperatively moves the analog stick to apply CPR. The characters can give each other ammo when they are low, stand back to back while covering enemies in a 360-degree arc, help each other rappel down buildings, work together to knock over heavy tables and move them as portable cover, use bandages to soak up blood from wounds, and help each other if one is shot, the man being carried can still shoot while on the shoulder of his teammate. Everything in Army of Two, from the environments and their loads of physics-based obstacles to its small army of enemies (up to 50 on screen at once) has been designed to force you to work with your partner. All the game's actions are contextual, displaying on a pop-up menu when conditions are right.

Customization
According to Gamespot.com the game will have amazing customization of weapons, with a gun range to test these customizations out on: "We got a quick look at the kinds of weapons you can buy which include all manner of pistols, shotguns, and assault rifles. What's crazy is the level of customization you can apply to the guns. Swap out and swap in different stocks, red-dot sights, scopes, tactical flashlights, underslung grenade launchers, silencers, grip handles, extralarge mags, new barrels--anything you can imagine seems to be available for you to use in this game. You can even chrome your gun with gold trim if you like. Hey, you're a mercenary, right? Do what you like! A handy firing range feature lets you immediately test out your new toy."

Developer Interview
Army of Two was ranked #1 in Electronic Gaming Monthly's special feature, "Top 50 new games", in issue #206 (August 2006). A six page exclusive developer interview including exclusive screenshots and information on the game is the main feature in the issue, with a screenshot on the cover page. The main reason the game earned the best ranking is because of its co-op combat. Senior Producer Reid Schneider said, "In Army of Two, co-op is the game. For us, we need to make people think about how to play games differently. It's the core for what Army of Two is all about."

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