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Assassin's Creed


Release Date: 16-Nov-2007

Developed By: Ubisoft

Published By: Ubisoft

ESRB: Rating Pending

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Overview
The game takes place during the Third Crusade, exact year 1191. The gamer plays as a member of the assassin sect Hashashin known as Altaļr (Arabic, "Flying Eagle") whose objective is to assassinate the nine historical figures who are "architecting" the crusades, and the suffering of the people. As the gamer finds and kills these targets, their conspiracy is unveiled. The player will be able to travel through three cities, Jerusalem, Acre, and Damascus. The environment is completely interactive, from the people to the historically accurate cities. These cities are populated by many people and the way the player controls Altaļr affects how people around you react to your presence. For example, when going through a crowd, if you lightly move someone out of the way, it will not have a significant effect. However, if you throw someone to the ground and kill them, the crowd may unite against you and you will then have to find a way out. Similarly, if you shove a person aside, they may shove you back. If you climb walls, civilians will gather around, attracting unwanted attention from guards.

Features
One of the most talked about features of the game is the ability to get around the game world. Influenced by the Parkour phenomenon and its freedom of movement, the player will be able to grab onto and climb "any object that sticks out more than 2 inches", which means exploration of the cities, rooftops, etc. will be possible on a greater scale than in any previous game. The game will also be completely free-roaming, which has led to comparisons with Grand Theft Auto, The Elder Scrolls IV: Oblivion, Shadow of the Colossus, and other games.

Assassin's Creed was featured in E3 2006, where a new system of gameplay was revealed. Only three trailers have been released so far. The title's in-game graphics, as exhibited at E3, more closely resemble the quality shown in the few screenshots that have been released, as opposed to what has been shown in trailers.

(Much of the following is borrowed from the preview of Assassin's Creed in an issue of Game Informer) Another feature is the intuitive control scheme. Assassin's Creed will employ a new idea that can best be compared to playing marionette of puppeteers to Altair's actions. Developer Jade Raymond states, "What I really like about this concept was that once you understand the controls, you know how to play the game. You don't ever have to look at what the button combinations are. You can invent them as you go along." On the PS3 controller, the left analog stick will control movement, and the right will control the camera. However the actual buttons are quite different from normal. X will correspond to the feet, Square will dictate arm movement with your weapons, Circle will use your arms without weapons, and Triangle uses your head. Also, one of the right triggers will act as a shift between violent and gentle intensities.

If you just use the left analog stick by itself you will run, but if you hold the intensity button with it, you will walk. Also, if there is a person in front of you, you can press the arms without weapons button (Circle) and violently shove them out of the way. Holding the intensity button will gently move them out of the way. If you are navigating the rooftops and see a set of overhanging building struts, you can hold the X and jump from each one the other. Or you can press Circle and grab one and swing to each. When you approach a low wall you have many choices on what to do. If you run towards it and press the legs button (X), then you will hurdle it. Say you are in the same situation but you press the arms without weapons (Circle), you will throw you arms down and vault it. When walking around the crowded areas, you may hear groups speaking the native tongue of the city. The player can press Triangle to use Altair's head and translate to English. There is also an "intuition" mode that displays Altair's target as surrounded by a bright aura, thus making them easier to single out.

Combat in Assassin's creed strives to be somewhat realistic. Unlike most games, Altair cannot take repeated sword blows and neither can his opponents. Rather, whenever Altair or another character would have been hit by a lethal blow, they will clumsily block it, be at a disadvantage, and lose stamina. After enough stamina has been lost, they will no longer be able to block the fatal blow and will be mortally wounded. During the X06 gameplay trailer, a producer from Ubisoft stated that combat would mostly rely on not becoming surrounded, being patient, and waiting for an opening to strike, rather than hacking away offensively.

Assassin's Creed aims to bring a new kind of gameplay to the next-gen console experience: that of "social stealth". Crowds, as previously mentioned, play a large part in the gameplay of Assassin's Creed. They can be either a help or a hindrance to Altair. In one segment, Altair blended in with a group of priests in order to get closer to his victim. This was possible because Altair looked very similar to the white-robed priests. After Altair's target was assassinated in full view of a busy town square, the crowd erupted into chaos. The developer from Ubisoft mentioned that running into a mob could get Altair knocked to the ground, thus allowing his pursuers to catch him.
Altaļr blends right in, thanks to Social Stealth.

Ubisoft Montreal did confirm that a demo of the game will be released before the game hits stores. However, they did not state as to what form the demo will come in.

There is one known difference between the PlayStation 3 and Xbox 360 versions of the game. The Xbox 360 version includes a feature to "feel" for a grip when climbing. The rumble of the Xbox 360 controller will increase as the player is closer to losing the grip on a wall. This won't be available on the PlayStation 3, as the controller does not have rumble.

News has also circulated about a 'sci-fi twist', due to information from developer interviews, and some effects visible in trailers of the game. It is theorized that the historical setting may be a simulation, or perhaps some sort of genetic memory, for purposes of training or other gain, being undertaken by an unknown group in the present or near future. During a trailer shown at E3, the screen would glitch and go fuzzy at times, and at one point where Altair is killed, the screen fades to black and then shows a head's up display with the words 'computer offline'. Ubisoft has confirmed that Assassin's Creed will be part of a trilogy, and has also stated that one or both of the sequels may have a futuristic setting.

On September 28, 2006, in an interview with IGN, producer Jade Raymond confirmed that Altair is "a medieval hitman with a mysterious past" and that he is not a time traveler. The 'computer offline' message may be a computer that is decoding these memories, and death in the memory is some kind of glitch in the system. This is consistent with this particular design team, as in Prince of Persia: The Sands of Time, death was interpreted as a mistake in the Prince of Persia's recounting of his story to Farah. In an Xbox 360 gameplay demo at X06, a screen appears with the words 'memories /01' in the center with "hard drive" on the left and "options" on the right after the character dies. Above memories it says "animus" and under it are the words "access your genetic memory". The word "shutdown" can be seen in the lower right-hand corner, and the outline of a person can be seen past the words, almost as if the person was standing over someone on their back, and you can also see on the right-hand side a light bulb and a grate on the ceiling. Also, in the upper-left hand corner on the screenshot, it reads "in progress" so this maybe something involved in the development. A picture of this screen can be found here.

On December 13, 2006, in an interview with IGN, Kristen Bell (who will have her voice and likeness lent to the game) talked about the plot. According to the interview, the plot centers on genetic memory and a corporation looking for descendants of an assassin.

Weaponry
Altair carries a number of highly specialized weapons for his role as an assassin - weapons noted from the trailers include a sword (X06 gameplay demo), a small crossbow that doubles as a small battle axe, and throwing daggers strapped on his chest as well as his concealed mechanical dagger attached to his left arm, which emerges from under his wrist. This technologically advanced mechanical dagger is made to retract so that the assassin remains inconspicuous.

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Video: Assassin's Creed: Brotherhood gameplay walkthrough
(via Xbox 360 Fanboy) - Here we were, thinking -- foolishly, might we add -- that this holiday season might not be packed to the gills with games we're way excited for. And then Ubisoft dropped this walkthrough of Assassin's Creed: Brotherhood from Gamescom, reminding us that there's one more game to be crazy excited about.
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Assassin's Creed Brotherhood: 7 min video
(via CVG) - Ubisoft releases Gamescom footage. Ubisoft's released a Gamescom walkthrough video for Assassin's Creed: Brotherhood.Related StoriesElite Spartan Squad gets 17-year-old leaderEA MMA release blocked by Energy drinksEA MMA release blocked by energy drinksEnslaved pre-order rewards detailedHalf-Life
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Assassin's Creed Brotherhood
(via CVG) - Ubisoft dishes the details on Move, Rome and the Moon. We had the chance to talk to Assassin's Creed Brotherhood's Producer Vincent Pontbriand and Lead Designer Patrick Plourde and had a chat about PlayStation Move, Rome, and setting the next Assassin's Creed on the moon.
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Assassin's Creed in outer space, anyone?
(via CVG) - Ubi Dev mentions the Moon. He's joking. Ever wonder where the final destination of Assassin's Creed could be? The answer, friends, is in the stars.Related StoriesFlexible screens on the way from LGDragon Age 2 extended 'Destiny' trailerCastlevania: Lords of Shadow screensRed Dead movie to star Brad
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Assassin's Creed: Brotherhood Gamescom 2010 Demo
(via Gamespot) -- In this new demo, you'll see ton's of new features in Assassin's Creed Brotherhood.
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Ubisoft details the guilds of Assassin's Creed: Brotherhood
(via QJ) -- Get to know the assassin's guild and learn more about the multiplayer aspect of the next iteration of the the Assasin's Creed franchise, Assassin's Creed: Brotherhood.    
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SpeedGamers run an Assassin's Creed, Prince of Persia marathon for the Gulf
(via Xbox 360 Fanboy) - The SpeedGamers are taking on a couple of Ubisoft action platformers this weekend to help raise some money for the oil-stained Gulf of Mexico. They started up on Friday afternoon, and are running a marathon playthrough of both Assassin's Creed and Prince of Persia: The Forgotten Sands.
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Assassin's Creed: Brotherhood Gamescom 2010 Interview:
(via Gamespot) -- We talk to Producer Vincent Pontbriand about what they're showing at Gamescom 2010!
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13 killer Assassin's Creed: Brotherhood facts
(via CVG) -- Essential new details on Ubisoft's sequel. We've just free-run our way in back from an awesome Assassin's Creed: Brotherhood demo at Gamescom.Related StoriesHow was Alan Wake made?
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Gamescom: Assassin's Creed Brotherhood Images
(via IGN) -- Assassin's Creed: Brotherhood (X360)Fresh from Germany.
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Assassin's Creed: Brotherhood Updated Impressions
(via Gamespot) -- Ubisoft Montreal made the trip halfway around the world to show off a new demo of Assassin's Creed: Brotherhood, and we went behind closed doors to check it out.
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Gamescom: A Few Quick Assassin's Creed Brotherhood Updates
(via IGN) -- Assassin's Creed: Brotherhood (X360)Details on managing your brotherhood, toppling Borgia towers, and using your mini-hang glider.
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News: Assassin's Creed: Brotherhood three times bigger
(via OXM) -- Mission Designer says that it'll be the biggest in the series yet. CVG has revealed that Assassin's Creed: Brotherhood is three times bigger than Florence from Assassin's 2.
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Assassin's Creed: Brotherhood 'three times bigger'
(via CVG) - Brotherhood's designer on why this is the biggest yet. We've just hotfooted it back from the Assassin's Creed: Brotherhood demo at GamesCom, where amongst a multitude of killer details, Ubi Montreal's Mission Designer Gaelec Simard revealed that Brotherhood is set to feature the biggest Assassin's City yet.
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Assassin's Creed: Brotherhood 'three times bigger' than AC2
(via CVG) - Brotherhood's designer on why this is the biggest yet. We've just hotfooted it back from the Assassin's Creed: Brotherhood demo at Gamescom, where amongst a multitude of killer details, Ubi Montreal's Mission Designer Gaelec Simard revealed that Brotherhood is set to feature the biggest Assassin's City yet.
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Assassin's Creed Brotherhood beta dated
(via CVG) - Pre-order now to participate... Ubisoft has announced that the beta programme for the Assassin's Creed Brotherhood multiplayer will begin on October 4 2010. Related StoriesAssassin's Creed: Brotherhood 'three times bigger' than AC2Castlevania: Lords of Shadow dated for EuropeDead Space 2 multiplayer
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Assassin's Creed: The Fall comic leaps onto shelves Nov. 10
(via Xbox 360 Fanboy) - The Assassin's Creed comic project revealed last month now has an official release date. WildStorm's Assassin's Creed: The Fall will land in a pile of hay on store shelves starting November 10, just a few days before the retail debut of Assassin's Creed: Brotherhood. The Fall takes place in late 19th century Russia and follows the exploits of the assassin Nikolai Orelov as he seeks to snatch "an artifact of immense power" from the Templars.
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Assassin's Creed, Crackdown & Castlevania Coming To Xbox Live On Mobile Phones Xbox Live
(via Kotaku) -- When Xbox Live launches on Windows Mobile 7 later this year, it'll be launching with a surprisingly large and varied games lineup. More »
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News: Assassin's Creed Brotherhood dev diary hits
(via OXM) -- Get a crash course on Assassin's Creed via developers in moody robes. Ubisoft has released a developer diary for Assassin's Creed: Brotherhood, but not before putting all the developers in moody cloaks. Of course.
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Video: Assassin's Creed: Brotherhood dev diary
(via Eurogamer) -- View this video on EGTV
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Assassin's Creed Brotherhood dev diary out
(via CVG) - Get a crash course on Assassin's Creed. Ubisoft has released a developer diary for Assassin's Creed: Brotherhood, featuring developers looking moody in cloaks. Scary stuff.Related StoriesBattlefield: Bad Company 2 Ultimate Edition coming?Fable 3 'inspired by Uncharted' - LionheadBungie had '150
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Dev diary: Assassin’s Creed: Brotherhood story overview
(via QJ) -- Learn more about Ezio's latest quest as Ubisoft releases the first developer diary of Assassin’s Creed: Brotherhood. Watch it after the jump!
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Assassin's Creed Brotherhood Dev Diary
(via Game Spy) -- Assassin's Creed: Brotherhood (X360)It's time to join the Brotherhood.
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Assassin's Creed Brotherhood Dev Diary
(via IGN) -- Assassin's Creed: Brotherhood (X360)It's time to join the Brotherhood.
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Assassin's Creed: Brotherhood's premise explained by developers in hoods
(via Xbox 360 Fanboy) - Are you wearing your hooded cloak and and trying your best to look inconspicuous? Good, then you're ready to watch the first developer diary for Assassin's Creed: Brotherhood. (That, or you just really want to be ready for your office's next Halloween costume contest.) In the video you'll find after the break, the game's key staffers provide a brief story primer and tease a pretty epic-sounding tale that begins immediately where Assassin's Creed 2 ended.
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Assassin's Creed: Brotherhood Collector's Edition Media
(via Game Spy) -- Assassin's Creed: Brotherhood (Collector's Edition) (X360)Catch up with the killers of Ubisoft's mini-sequel.
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Assassin's Creed: Brotherhood Limited Codex Edition Media
(via Game Spy) -- Catch up with the killers of Ubisoft's mini-sequel.
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Assassin's Creed: Brotherhood Limited Codex Edition Media
(via IGN) -- Catch up with the killers of Ubisoft's mini-sequel.
  Discuss (0) | Login to recommend | 9 years ago 

Assassin's Creed: Brotherhood Collector's Edition Media
(via IGN) -- Assassin's Creed: Brotherhood (Collector's Edition) (X360)Catch up with the killers of Ubisoft's mini-sequel.
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Assassin's Creed: Brotherhood gets Collectors' Edition, creepy Jack in the Box included
(via QJ) -- It's my opinion that collectors' editions live and die by how cool the extra freebies are, and if we're going by that criteria then the one for Assassin's Creed: Brotherhood is about as cool as they come. Money-wise,
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