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Command & Conquer 3: Tiberium Wars Xbox 360
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Command & Conquer 3: Tiberium Wars


Release Date: 08-May-2007

Developed By: Electronic Arts

Published By: Electronic Arts

ESRB: Rating Pending

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Command & Conquer 3: Tiberium Wars is a real-time strategy game developed by Electronic Arts Los Angeles for the Windows and Xbox 360 platforms, and is a sequel to the 1999 RTS title Command & Conquer: Tiberian Sun and its expansion pack Firestorm by Westwood Studios. It takes place at the advent of and during the "Third Tiberium War", after the Brotherhood of Nod launches an unexpected and worldwide offensive against the Global Defense Initiative, abruptly ending a period of seventeen years of silence and crippling GDI forces everywhere. With the odds tipped in Nod's favor this time, GDI field commanders rally their troops and begin to combat the Brotherhood's second re-emergence, trying to restore lost hope. The game also features the introduction of a new third faction (Scrin) to the Tiberian series of the Command & Conquer games, and is the second C&C title in which players are able to upgrade their forces.

Plot
The story of Command & Conquer 3: Tiberium Wars begins in the year of 2047, roughly sixteen to seventeen years after the events of Firestorm. While the conflict between the Global Defense Initiative and the Brotherhood of Nod appears to have subsided substantially ever since, Tiberium infestation has begun to reach critical levels and continues to destroy the Earth's ecosystems at an alarming rate, prompting GDI to divide the world into three different geographical zones based on the levels of local infestation. 30% of the world's surface has been designated as "red zones", which have suffered the worst contamination and can no longer support human - or otherwise carbon-based - life. 50% of the regions in the world have been designated as "yellow zones", which are dangerously contaminated yet contain most of the world's population. Decades of war and civil unrest have left these regions in a state of social collapse and have continued to provide the Brotherhood of Nod with opportunity for concealment as well as large-scale recruitment over the years. The remaining 20% of the Earth's surface is unscarred by Tiberium outbreak and is relatively untouched by war. These "blue zones" are considered the last refuge and hope of the human civilized world and have been placed under the direct protection of the Global Defense Initiative.

In March 2047 the Brotherhood of Nod suddenly fires a nuclear missile at GDI's orbiting command station Philadelphia, destroying the fulcrum of GDI's senior command structure in a single major blow. Since the end of the Second Tiberium War, Nod has silently built up its influence and its military potential into the status of a true superpower, and is now supported by a significant percentage of the world's population through medical aid, enforcement of stability and hate-mongering against GDI and the "blue zone" populations from within the "yellow zone" territories. Unprepared to handle the offensives led by Black Hand shock troops across the entire globe, the remainder of the Global Defense Initiative's top military and political officials on Earth take charge and begin rallying all of their standing forces, determined to achieve a new victory over Nod.

As the conflict ensues however, forces of alien origins, the Scrin, will suddenly enter the battle and alter the nature of the Third Tiberium War entirely. The precise connection between these alien creatures and the Tiberium substance, as well as the original conflict between the Global Defense Initiative and the Brotherhood of Nod, still remains to be unveiled.

Unlike previous Command and Conquer games, the storyline of the factions appear to be interwoven in the same fashion as Firestorm. In one faction's campaign, references are made to events and missions that occur in the campaigns of the other factions, so it appears that most of the events in the campaigns are canonical.

Factions overview

Global Defense Initiative
The Global Defense Initiative's internal structure and organization is quite similar to a supranational and large-scale integration of all of the world's major modern day conventional armies into a single globalized military force. GDI is capable of instantly deploying vast quantities of well-trained and well-equipped soldiers backed by powerful ground, air and naval assets to any point on the globe, and this in ways that are considerably more organized, advanced, as well as on a much greater scale than any conventional real-life military force of today possibly could. Global Defense Initiative troops utilize both superior armor and firepower, making them typically much more powerful than Nod forces in direct open confrontations, but also more cumbersome and less flexible, the exploitation of which the Brotherhood is notoriously adept at through its combinations of futuristic guerrilla warfare with uniquely advanced Tiberium-based technologies. By the year of 2047 GDI's forces were restructured to allow for decentralized operations in multiple theatres of war, through the establishment of forward-operating bases in all types of terrain, and the deployment of proven, specialized and cost-effective ground and air forces supported by the most advanced network of orbital artillery satellites in history. In game, their units are unit-for-unit more powerful than that of Nod and The Scrin, yet they are tactically inflexible compared to the other factions. Their in-game super weapon is the quintessential Ion Cannon, an orbital weapon that has appeared in every Tiberium game to date; previously capable of destroying only a single building at a time, the Ion Cannon now devastates a large area.

Brotherhood of Nod
The Brotherhood of Nod is a mysterious, enigmatic and highly militant Abrahamic society of an allegedly ancient origin, which in modern times began to show the combined characteristics of a vast religious movement, a multinational corporation and a boundaryless nation-state, whilst being none of the three in itself. The globalized brotherhood is led by a mysterious man who is known only as Kane, and its influence in the world at the advent of the events in which Command & Conquer 3: Tiberium Wars will take place eventually reached nothing short of the status of an unconventional superpower. The Brotherhood of Nod represents a flexible, elusive and worldwide cultic army which thrives on the synergy between low-tech guerrilla warfare and highly-trained forces that are equipped with state-of-the-art communications gear and the most advanced weapon systems available, which all have been derived from the Brotherhood's uniquely adept understanding of Tiberium-based military technologies. Nod tactics are highly radical and appear more cruel than GDI's, often showing little to no regard for human life, and their religious fascination with Tiberium also leads them to use the dangerous and toxic substance offensively whenever possible. Nod's forces are completely dedicated to Kane and the Brotherhood's cause, and are well known to fight and willingly die for either. In game they are weaker than the GDI in a head-on engagement, yet they are able to use more flexible, hit-and-run tactics. Their in-game superweapon is a Nuclear Missile.

Scrin
The December 2006 issue of the Games for Windows magazine first confirmed that the mysterious third side would be the extra-terrestrial species whose existence was previously hinted at in the original Command & Conquer and Command & Conquer: Tiberian Sun. Known only as The Scrin, their units and structures show a distinctly bio-mechanical as well as insect-like appearance. In FMV trailer footage, Kane himself additionally is heard to refer to them as "the Visitors", and is seen to become enraged when he learns that his General Kilian Qatar considers the alien species to be a greater enemy to Nod than even the GDI. In-game trailer footage narrated by C&C 3 associate producer Jim Vessella has confirmed the existence of a number of specific Scrin units, including but not limited to the 'Stormrider' light attack fighter, the 'Annihilator Tripod' (a mech unit with three laser turrets), and the so-called 'Buzzers' (a swarming anti-infantry unit made of razor blades). Interviews of game producer Amer Ajami additionally revealed that the alien species will be featuring numerous economic advantages over the traditional two factions, as well as a significantly higher build rate for both their infantry and their vehicle units, yet at the cost of having a relatively weaker protection from enemy attacks in comparison to their counterparts of the GDI and Nod factions. An IGN preview of the game has with regards to the storyline stated that a Scrin mothership has been dormant on the edge of our solar system for over a millennium, in wait for a Tiberium related signal. Awakening from their slumber, the alien faction joins the fray in the Third Tiberium War with unknown motivations and goals. Their in-game superweapon is the Rift Generator, which creates a flashpoint on the targeted area and ejects everything near it into deep space.

Casting
EA confirmed with an early trailer, in which the iconic character of Kane was portrayed, that Joseph D. Kucan would return to reprise his role as the infamous leader of the Brotherhood of Nod for Command & Conquer 3: Tiberium Wars. The game's cutscenes were directed by cinematic director Richard Taylor.

A number of well known actors were cast in the FMV'S of Tiberium Wars:[16]

* Josh Holloway (Lost) appears as a Nod Intelligence officer by the name of Ajay. He is an enigmatic character.
* Tricia Helfer (Battlestar Galactica) is Kilian Qatar. Unlike Kane, Qatar is disdainful of the aliens and the invasion. It is possible Qatar will create a new division within the Brotherhood.
* Michael Ironside (Top Gun, Starship Troopers, Tom Clancy's Splinter Cell video game series, SeaQuest DSV) appears as the Global Defense Initiative's Lieutenant General Jack Granger - a no-nonsense leader who considered Nod a threat even before the onset of war.
* Billy Dee Williams (Star Wars Episode V: The Empire Strikes Back, Star Wars Episode VI: The Return of the Jedi, Batman) plays GDI Director Redmond Boyle
* Grace Park (Battlestar Galactica) is GDI Lt. Sandra Telfair
* Jennifer Morrison (House) plays Lt. Kirce James. She is a tactical advisor and a military asset used to penetrate the enemy's defences.
* Shauntay Hinton (Miss USA) is cast as the reporter Brittany Bhima

Electronic Arts Los Angeles has also stated that it will be employing the talents of several real-world news casters to deliver TV-style reports of the Tiberium Wars within the game's cutscenes:

* CNN News Reporter Shanon Cook (Robin & Company) plays Cassandra Blair
* Las Vegas Fox News anchor John Huck appears as William Frank

Further information
Other known facts about the game include:
* The return of Tiberium, traditional ways of resource harvesting, mobile construction vehicles, destroyable bridges, etc.
* Interviews with game producer Amer Ajami revealed the existence of modifiable aggression levels for individual units, and of directional fire, introducing the notion of flanking as well as reverse movements to C&C 3's gameplay.
* Command & Conquer 3 uses the pre-Generals right sidebar interface, as revealed in an interview on IGN.
* C&C 3's skirmish AI mode features numerous settings which each embody a type, or a combination of types, of classic RTS strategies such as turtle, rush and steamroller.
* Steve Jablonsky, rather than Frank Klepacki or Bill Brown, composed the soundtrack for C&C 3.
* A heavily modified version of the SAGE engine is used to run Command & Conquer 3's graphics. SAGE technology previously was used in the RTS series Generals and The Battle For Middle-Earth games, and it stands to reason that most of the engine's features (e.g. zooming in and out of specific areas on the map, 360 degree rotation of the map, etc.) are present in C&C 3.
* Broadband-based multiplayer games feature VoIP support.
* The game will be released for the Xbox 360, with Louis Castle previously having stated; "And I know for a fact that they (the developers of Battle For Middle Earth II on 360) are doing this because these are the same guys, the same team, who's doing Command & Conquer 3 and they're definitely going to release it for the 360, you heard it here. And so what they are doing is they are really using Battle for Middle-earth II to sort of use it as a spring board to test, to see, how it is going to work for Command & Conquer 3, so they are trying to almost use this BFMEII as a beta; a very good beta.". Support for the Xbox Live Vision Camera will be included.
* Electronic Arts Los Angeles is planning several fan summits for previews, feedback and discussions. One such fan summit has taken place.
* C&C 3 has been released in three separate editions; the pre-order edition, the standard edition (box art featured above), and the so-called Kane Edition which constitutes a special collector's edition with numerous extras.
* Tiberium Wars has a suggested retail price of $49.99, while the C&C 3: Kane Edition is available at "select retailers" with a suggested retail price of $59.99. Only 100,000 will be sold around the world.
* A novel based on the game, also called Command and Conquer 3: Tiberium Wars, written by Keith R.A. DeCandido will be released by Del Rey Books in June 2007.

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