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Unreal Tournament 3


Release Date: 30-Jun-2008

Developed By: Epic Games

Published By: Midway

ESRB: Rating Pending

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Unreal Tournament 3, or UT3, codenamed Envy, and formerly known as Unreal Tournament 2007, is part of the Unreal series of games and is the sequel to 2004's Unreal Tournament 2004. Using Unreal Engine 3, it is a first-person shooter video game designed mainly for multiplayer gaming, although the game has a built-in single-player mode that mimics multiplayer gaming by featuring bots with artificial intelligence. The game is developed by Epic Games and will be published by Midway Games.

Engine and gameplay
UT3 will use the Unreal Engine 3. The engine can take advantage of third party technologies such as PhysX physics cards to provide an advanced game experience. The engine will require DX9 graphics cards. The game will feature many of the modes from the previous games in the series. Not returning, however, will be the "Bombing Run", "Double Domination", and "Assault" game types. The previously known Assault mode will be replaced by a new gametype called "Unreal Warfare", which will feature vehicles and accommodate a large number of players. According to sources within Epic, Onslaught Warfare will feature a style of gameplay similar to UT2004's Onslaught, while also having objective-based side missions (like Assault), where the outcomes of those side missions could sway match progress to a specific side with the addition of new weapons, vehicles and more.

Development
Like in Half-Life 2, the levels of UT3 are being developed with simple building blocks, with artwork to be added afterwards, so as to focus on improving gameplay. Lead designer Steve Polge claims, "We're not trying to make a prettier UT2K4. We're really trying to make a very new game." A larger emphasis is also being placed on AI. The bots in UT3 will be able to understand simple voice commands; while they will not understand speech as well as a human, Polge states the player will be able to "have some sort of conversational vibe with it".

Gameplay
The following game modes have been confirmed:
* Deathmatch
* Team Deathmatch
* Capture the flag
* Onslaught - Essentially a team deathmatch type of gameplay played on a huge map where the object is to destroy, capture and hold key power nodes. The gameplay is very similar to the conquest gametype of the Battlefield Series, however, after capturing key nodes the player must destroy the enemy's power core. Vehicles are extremely critical in onslaught mode. This mode was introduced in UT2004.
* Unreal Warfare (formerly known as Conquest) - New to the UT series, maps will be potentially as large as three Onslaught maps, and will have objectives similar to Assault maps. A limited form of resource management will exist in the form of tarydium mines or fields that must be captured; the more a team captures, the faster it can build vehicles and turrets, and the more bunkers it has the more tarydium it will need. Bunkers will possibly serve a similar purpose to power nodes in Onslaught. This type of gameplay mode was also in the game Command & Conquer: Renegade. A significant amount of details regarding Unreal Warfare has changed since "Conquest" was first announced, so it is possible that this form of resource management no longer exists.
* Vehicle Capture the Flag - Originally it was stated that there would be a separate gametype for Capture the Flag with vehicles, but it now appears as if that idea has been scrapped and vehicles will be included in Capture the Flag by default.

Weapons
The following weapons have been confirmed:
* Impact Hammer - returning after its absence in UT2003 and UT2004, most likely replacing the Shield Gun.
* Dual Enforcers - returning directly from UT, replacing the Assault Rifles featured in UT2003/UT2004.
* Canister Gun - has three firing modes: Grenade Launcher, Mine Layer, and Bio Rifle. Different types of ammunition will be needed for each firing mode. This weapon effectively combines three different UT2004 guns into a single, multi-purpose device.
* Shock Rifle - observation of E3 demo videos shows that the fire rate will probably be higher than in UT2004, although this is unconfirmed.
* Link Gun - this weapon features a primary fire mode much like the Plasma Rifle from UT, comprised mainly of repeated bolts of green energy. The Link Gun is much more similar to the UT version, having a much faster primary rate of fire (media showing the Link Gun confirmed this). The secondary fire mode fires a beam that, when linked to other team mates wielding the Link Gun, doubles in power. Additionally, the Link Gun can be used to repair vehicles and charge/heal power nodes in Onslaught and Unreal Warfare.
* Tarydium Stinger - this weapon, previously seen in Unreal and Unreal Championship 2: The Liandri Conflict, will replace the Minigun.
* Flak Cannon - much like its previous forms, the Flak Cannon sprays shards of metal when using the primary fire mode and, when using the secondary fire mode, launches an explosive flak shell into the air.
* Rocket Launcher - primary fire will function similarly to the UT2004 rocket launcher with the ability to fire up to three rockets. It will also have an alternate function to fire up to three grenades as well, as seen in Unreal and UT's "8-Ball" launcher, and dropped in UT2003/UT2004.[11]. The rocket launcher main fire retains its features from past games, being able to fire in either spread or tight spiral patterns.
* AVRiL - Anti-Vehicle Rocket Launcher (the "i" being for pronunciation purposes)
* Sniper Rifle - Much like its UT and UT2004 predecessors, the Sniper Rifle fires when primary fire is pressed, and zooms in or out when secondary fire is pressed. There is the possibility that a trail for the projectile launched by the Sniper Rifle might exist, but it has not been confirmed yet. It has been stated that the Unreal Championship 2 version of the Sniper Rifle may be the basis for this version, hinting at a burstfire primary function and a zoom/single shot secondary mode.
* Translocator - A personal teleportation device. Primary fire launches a translocator beacon, while secondary fire teleports to that beacon. Immediately after teleporting, if you press primary fire while still holding secondary fire, you will automatically switch to your last held weapon.
* Redeemer - A portable nuclear missile capable of extreme damage. This weapon has been confirmed, as it is a staple to the series, but no information or media has been released about it.
* Target Painter - The Target Painter activates a level specific hazard (such as a rock slide).

Vehicles
The following vehicles have been confirmed:
Axon vehicles
The vehicles in Unreal Tournament 2004, including those in the Editor's Choice Edition, will return in UT3, referred to as "Axon Vehicles" as they are manufactured by the Axon Corporation. These are the more traditional of the two sets.

* Manta (Hovercraft)

The Manta is an extremely fast and agile hovercraft, using a pair of fan rotors either side to hover. Its primary weapon is a pair of plasma cannons, and the secondary is a downward thrust that brings the vehicle low enough to the ground to clip heads off with its rotor blades.

* Raptor (Stall Fighter)

The Raptor is a fast fighter equipped with plasma cannons and air-to-air homing missiles.

* Scorpion (Light Assault Buggy)

The Scorpion buggy has an enclosed cockpit and now fires rockets instead of bolas(plasma ribbons). It has a speed-boost function that allows long jumps off ramps and also works as a kamikaze self-destruct if the player ejects from the cockpit. Its secondary weapon is a pair of blades that extend to either side for cutting down enemies. The blades now extend from under the nose of the vehicle, rather than the sides as in the UT2004 version.

* Hellbender (Armored Jeep)

The Hellbender is a two-man armored jeep with shock weaponry and a heavy build. The driver is able to use the skymine turret eliminating the need for an extra gunner manning the turret, as was the case with UT2004. The vehicle's rear mounted beams have done away with the charge and release style attack; they now feature a much faster rate of fire similar to the Shock Rifle.

* Cicada (Gunship/Interdictor)

The Cicada is a heavy, yet manoeuvrable two-seater flying gunship with an arsenal of powerful missiles. It also is equipped with a targeting mechanism allowing the pilot to target areas and release swarms of missiles. Unlike UT2004's Cicada, UT3's version will have its missiles home in on specific land units when they are targeted. The second seat controls a twin barrel turret on the belly.

* SPMA (Mobile Artillery)

The SPMA (or SPAM as many like to call it), is a long-range and mobile artillery unit that shoots powerful shells. The SPMA in UT3 has a half-track chassis (unlike the 6-wheel UT2004 version), and will allow players to more carefully calculate the trajectory and range of the shot - making the weapon more accurate to use. Whether or not the vehicle will have a skymine turret like the Hellbender (as it did in UT2004) is still unknown.

* Paladin (Prototype Defensive Tank)

The Paladin is a prototype tank equipped with a powerful plasma shot and a shield that protects it and nearby players from a particular direction. It also features a powerful shockwave explosion that surrounds the tank, activated by firing the main cannon when the shield is deployed.

* Goliath (Battle Tank)

The new Goliath Mk.2 will feature improved handling and upgraded weaponry. It has been rumoured it will also feature destroyable treads.

* Leviathan ("Mobile Assault Station")

The Leviathan is a powerful five-man vehicle with a main turret controlled by the driver. The driver can deploy a super weapon at the cost of immobilizing the vehicle. There are also four secondary turrets controlled by other players. The secondary turrets feature shields similar to those on the Skaarj mothership's turrets in UT2004. Each turret has a different type of weapon.

Necris vehicles

The Necris, an alien species in the Unreal universe, will have a rival set of vehicles. There will be 9 new Necris vehicles with very different styling and unusual behaviors. Although they will not parallel Axon's vehicles, they are intended to make a good balance against them.

* Viper (Hoverbike)

Designed to be highly manuverable. It will feature a kamikaze function which will allow the pilot to bail out and turn it into a sort of flaming projectile that will inflict much more damage than the turret weapon it has.

* Nemesis (Hovertank)

Will have snake-like treads which adapt to the ground below it as it moves. Its main gun is very similar to mounted energy turrets.

* Darkwalker (Heavy Walker)

The main weapon will be a laser beam which can fire in short bursts. It will also have the ability to bend down or pop up in order to surprise the enemy. Judging by screenshots, the Darkwalkers somewhat resemble the "Striders" in Half-Life 2, and more strongly resemble the tripods from Steven Spielberg's War of the Worlds.

* Fury (Energy Fighter)

A Necris aircraft that uses tentacles for a jellyfish-like method of propulsion through the air. Has the ability to boost and barrel roll to escape enemy fire.[16]

* Hoverboard (Personal transportation)

All players have the hoverboard, a skateboard-like fast way to get around the larger maps of UT3, especially when the player attaches himself to another vehicle to be towed. While on the Hoverboard players are unable to use their weapons, and are extremely vulnerable to attacks. Players are also able to perform tricks while on the hoverboard, although this is purely cosmetic and has no effect on gameplay.

Teams

* Necris

White-skinned, gothic-looking aliens with advanced technology. They also appeared in UT, and in UT2004 with he UT2004 Mega Pack. In Unreal Championship 2, they are described as humans resurrected via the "Necris Process".

* Nakhti

Egyptians, who have been living on another planet and have advanced technology.

* Juggernauts

Humans, who have been gene-boosted, giving them added qualities such as increased strength and aggressiveness. They mostly consist of disgruntled prisoners and criminals.

* The Corrupt

A team of cybernetic robots with very advanced programming. Their leader is the first champion of the Tournament, Xan Kriegor. The robots have been created and are financed by the Liandri Corporation itself. In each tournament they appear in, they look different. This is probably because they get upgraded after each of the tournaments.

* Iron Guard

A group of hardened mercenaries, led by Brock and his girlfriend Lauren (who will stay a part of this team).

* Krall

A veteran clan of alien warriors, slaves to the Skaarj during the time period of Unreal.

* "Jakob's Team"
* Twin Souls

Not much is known about this team at this point. One of the characters of this team can be seen in a publicity screenshot - he is a black man wearing red armour.

* Custom Team

In the single player game the player can create a team of his own, name it, and play against the other teams.

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