Okay, firstly, familiarity with the old games helps. SFIV uses SFII as a template and builds outward, so virtually every combo and counter - from Ken's four fierce to Guile's air throw - work as they always did.
After complaints from playtesters, the version shown from GDC (which used 3D collision detection) has been adapted to mimic the 2D hit boxes of the original, so crossover attacks and Dhalsim's stretching kicks feel the same as before.
Meanwhile, tubby fanboy Rufus has a belly sporting wobble physics that shame
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| Discuss: Street Fighter IV
Posted: 3 months ago cant wait
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