Too HumanBy: Microsoft Average Rating: 3.5 Total Reviews: 67More Information 
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2008-09-30Decent game, but Fragmented story and long gaps in between action cause a stutter step that is never really repaired. Huge level areas work well for battling many baddies but become a pain when navigating without enemies. The story could have been more involved. Multiplayer becomes a session of babysitting unless both characters are the same level.

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2008-09-29This game is fun, nothing spectacular. Expect to die frequently, long cut scenes while youre resurrected. Just a hack n slash, but a fun time if thats your thing.

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2008-09-25The action is really good. My only real gripe is that its seriously meant for you to play with another person. I say this because of how it bases the level of the mobs you face off of your current level. So while its doable to do the game by yourself, which is what I did, I do recommend that you play with somebody else. The item system is pretty good. If youre willing to go through your inventory enough, I suggest turning off the automatic item management. Overall, Id say rent it before you buy it. Youll either like it enough to play it for enough hours that buying it is the better option or youll not really care for it. Ultimately, the story line is what I mostly went for. Gotta love that Norse Mythology. :D

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2008-09-22Lets face it, hype is no good for any game. All hype really does is infect people with this stupid notion that the game will be the be all end all of gaming; the greatest game ever made. And then, when the game is actually released none of their expectations are filled, and so everyone is disappointed. Especially if the game concept has been in development limbo for years. Despite what most people will spout out, the current version of Too Human was actually conceived three years ago. The *idea* of Too Human was conceived almost 13 or so years ago, but that hardly matters since the Too Human on the shelves is a much different beast entirely.
Too Human received mostly average reviews from professional critics, and even some downright negative reviews, though I have to disagree with everything they have said. In truth I think they didnt understand the game, nor did they have the time and energy to actually put some time into it. To be fair, the game does no hand holding of the player, and pretty much nothing explained. Heck, even the game manual doesnt explain much. No, the player is left to their own devices to figure out the game and the strange controls. And I can certainly see why some people would be put off by this. Too Human isnt your average hack n slash game like all the reviews are claiming it is. In fact its quite original. For one, all of your melee attacks are set to your right analog joystick; tap once and your character slides to an enemy in the vicinity and sends them flying up into the air. From here you can jump up with them and juggle attack them for some serious combo damage, or you could pull out your pistols and fire away. Also, the camera is fixed, giving way to some awesome cinematic moments, and some great frustration. By pushing the Right Bumper you can align the camera behind you. It would have been nice to have an option to fully control the camera, but like I said Too Human is not your average hack n slash. Thirdly, the game places a lot of focus (read: A LOT) on armor and weapon customization. The options are literally endless. Depending on how fast and how skillful you kill an enemy they will drop armor, weapons, powerups and even health (read: loot). The faster and more extravagent you are able to dispatch an enemy rewards you with some awesome loot (good armor, good weapons etc), while the longer you take reduces these chances. Some enemies drop nothing. Its a game of chance, really. But this makes the combat fun, as you never know what treats you will end up with once the smoke clears and your foes are laying in a pile.
Too Humans story is rather interesting. The game takes place in a world where Norse Mythology and Cyberpunk meet. The world has been wiped clean by evil robots (ruled by Hel and Loki), and humanity has been relegated to a single outpost/city that houses the Gods as well. The Gods are cybernetically enhanced beings and they run the gamot of Norse Mythology. You play as Baldur, brother to Thor. The two main enemies are Loki and Hel (Lokis daughter). Overall the story is average, with the best parts happening at the very end and setting up what I think will be an amazing sequel.
When you die in Too Human, Valkyrie come down from the sky and take your body to the afterlife. This involves a 15 second death animation, one that frustrated many players and reviers alike, but they probably didnt understand the reason for the super long death animation. You are supposed to be punished for dying, since it is very possible to make it through each level without dying. Since good loot is set on a timer essentially, when you die you are forced to sit out for 15 seconds, thus worsening your chances of good loot. Its very unforgiving, but hey so is life. The trick is to...not die; To use strategy and to fully learn the controls. If you cant manage this, then Too Human isnt the game for you. Remember, it is not your average hack n slash game. You cant get by with just spamming buttons. You have to know what you are doing.
And you will probably die a lot, that is if you just barrage through the game without learning the controls, effecively managing your weapons and armor, runes etc. In fact, a good chunk of your game time will be in the menu screens, swapping out armor, checking stats, and changing weapons. This may sound boring to some, but Diablo and Balders Gate loot lovers will love this aspect. There is nothing greater than getting an awesome loot drop after an epic battle; The spoils of war. When you die, your armor and weapons take damage, so if you die a lot you will have to keep swapping out your weapons/armor because once they reach a certain point they will not work so well. The trick is to keep from dying, like in any other game.
For enemies, they come at you in hordes. You will almost always find yourself up against 10 - 15 enemies at once, sometimes including really tough mini bosses. Some of the enemies shoot arrows and some shoot rockets. Many times you will find yourself faced with 15 + enemies, all the while rockets and arrows are flying at you. It can get pretty tough, but if you know your controls then you will have no problem.
In Too Human there are only four enemy types: Goblins, Dark Elves, Trolls and Undead. While this may seem very limited its actually pretty awesome. There are different variants of each enemy type. Some will be aligned to a certain element, like Fire or Ice, Poison or Energy, while others will be aligned with none. Then there are the light/dark variants which are immune to certain attacks (light enemies are immune to ranged attacks while dark enemies are immune to melee). All in all there are enough enemy variants to keep things very interesting, and the real trick of combat is to figure out the best approach and the best attack.
Too Human is broken up into four maps (dungeons or levels, if you will), and one main hub, which serves as the city or town for the game. Here you will be able to buy/sell/repair weapons and items, use the weapon/armor blueprints you find during missions to make new weapons, and further the story along through cutscenes. The one thing I didnt like about Too Human was that you cannot interact with any of the city/town folk. They are there to pretty much serve as scenery. Sometimes they will engage in conversation with one another and you can listen to it, but it would have been nice to be able to actively talk with them like an RPG. There are only four levels/dungeons/missions, but they are pretty long. Each mission has 3 - 5 stages in it and a final boss at the end. Not to mention the myriads of mini bosses throughout. The level design is pretty awesome. Eerie cyberpunk-meets-mythology level design and some really good looking graphics make trudging through each level a visual joy. On each level there are secret battle arenas that can be entered by finding a secret passageway. In these arenas you will be faced with either a time challenge, or simply a massive amount of enemies. Defeat all the enemies in the time alloted (for the time challenges), or succesfully kill all the enemies (every other challenge) and you will be rewarded with great loot. However, if you die in the process you will lose the arena and not be able to access it again. Like I said, Too Human is very unforgiving. In addition to the secret arenas there are "cyberwells". These wells lead to a place called cyberspace where Balder can learn powers and interact with objects to make things happen in the game world. The powers you learn will only be useable in cyberspace and are more puzzle oriented than anything. Basically, you will go into cyberspace and have to find a way to open a door or a bridge which corresponds to the in-game world. Once you do this, you can advance the level. While it could have been a neat concept it really comes off as filler (think the explorable planets in Mass Effect).
On to the loot: There are thousands of different weapons, armor and power ups to find in Too Human, and you will definitely not find it all in one play through. Every weapon and armor item is leveled, and each has its own buffs and perks. The best weapons/armor in the game are called "Elite", which offer up the best stats. Its also the hardest to find. Alternatively you can find blueprints for Elite armor and weapons but it costs a fortune to make. There are so many weapon/item customization options that the possibilities are literally endless. Now, being that this is a fantasy game the weapons and armor have hilarious names like Jotun boots of blinding speed" etc, but its really fun collecting all of it, selling what you dont need, and getting the truly awesome Elite armor/weapons.
Your character levels up with experience points as well, and each time you level up you will get two points with which you can distribute amongst a skill tree. You can add new abilities to your character or buff other traits, add skills to weapons etc. At one point in the game you will be tasked with choosing whether or not you want to be a Cybernetic (which focuses on cybernetic enchancements) or a Human (which focuses more on natural enhancements). Both ways are equally powerful and offer up two different ways to play the game. In addition to this there are 5 different character types to choose from : Commando, Champion, Bio-Engineer, Defender, and Berzerker. Each have a specialty (i.e the Champion is a well rounded character, the Bio-Engineer can heal himself, the Berzerker has aggro), and each class offers a whole different playing style opening up much replay value.
Long enough review yet? This is why I say that gamers, reviewers and critics did not give this game a chance, nor could they. Too Human is not the type of game you can play for one hour and write a comprehensive review on. There is just so much going on, so much to offer and many, many ways to play through the game. Im on my second playthrough with my original character and I have yet to reach level 50 (the maximum level), and I have only found one mish mashed set of Elite armor and weapons. And I will definitely be playing through it again with the other classes.
With all the loot to collect, secret battle arenas to find, cyberwells to activate, character classes to choose from, alignments to choose from, and achievements to unlock Too Human is easily a 100 + hours of gameplay, and then some. And honestly, Too Human takes brains to play, so if you dont have em Id suggest staying away. Diablo I and II and Balders Gate fans rejoice, the Xbox finally has a dungeon crawler worth of the name!

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2008-09-21Not great. Most of the other reviewers covered the areas pretty well. Suffice it to say that the camera is awful, the combat is surprisingly fun (though do some research, because they dont really explain a lot to you), and the story is pretty "rad", as the kids say. Download the demo first to get a really good feel for what Too Human has to offer. Be warned, however, if mythology doesnt interest you at all, leave this one alone. Youll not be impressed. My love of the Norse pantheon really improved my game experience. Also of note is Crispin Freeman as Baldur. Anyone who has watched Hellsing or Ghost in the Shell will recognize his voice. It is an added bonus.

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2008-09-21This game is a dungeon crawler plain and simple and its a pretty good one at that, I love this game the amount of loot, crafting and items are all right up my alley. The game is a little on the short side but I have put about 25 hours into it so far and its been pretty sweet getting my character to level 50 and trying to complete my epic armor set.
The online co-op is sweet and in my opinion keeps the game from getting old also the fact that there are different classes who play pretty differently from each other adds a lot of replay value.
Get this game if you liked Diablo, Dungeon Siege and games like that not if you like shooters or straight RPGs this game will cause you disappointment, give this game a chance download the demo its pretty sweet imo and the only real dungeon crawler for the 360 and this game has gotten me more excited for Diablo 3.

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2008-09-19tries to do everyhting but masters nothing lol- and god help you from killing somone after your 1,000th death and you have to see the death sequence again =P
alot of fun tho. i blew 40 hours in it easy. awsome looting and melee

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2008-09-18The game overall is fun... the music is amaizing... it has some errors some time frustrating errors, but hey all games do right??
I read all the reviews from gamestop and its just stupid to belive this game is as bad as they say it is... worst than kung fu panda???? right...
The controls are tricky at first but the first level will give you chance to get uso to them... camera errors?? yeah some but ninja gayden has them to... so? what i mean is that dont pass on this game, you have to play it... at the end you may o may not like the controls but dont let gamestop decide that for you because is a really good game... and the online experience with a friend is amazing.

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2008-09-18Too Human is, to be quite frank, a disappointment. I enjoyed the demo released to xbox live enough to decide to purchase the full game. Oh, how deceptive that demo was. Simply put, I have no idea how this game made it past play-testers. A gamer of average to moderately high skill in third person hack and slash action will find themselves dying upwards of 10, 20, 30 times or more per level simply because the game wants you to be able to pick your targets so as to interrupt them at range, but gives you no reliable avenue to do so. If you attempt to play as the ranged class, you find yourself soft and squishy, which would be fine, except you also find yourself with no way to kite (gaming term for running away from the enemy while attacking them from range, usually while slowing their movement speed in some fashion) since the enemies are either as fast, or faster than you. For the enemies who do use range, you will find that they A) have an endless rate of fire B) Have a range that makes yours looks like a joke and C) there are 5 times as many of them as you, giving you a first hand look at what suppressive fire is. The in-game tips suggest you should shoot them to make them stop shooting. This works for about 2 seconds, at which point the AI decides it likes laying down a stream of fire that you cant avoid easily, and definitely cant soak. The melee classes have it a little bit better vs the ranged, being able to dodge around just long enough to close and take one or two out. However due to the nature of melee combat, you will usually close to a cluster, target one and start knocking that one back to the point where the rest will be just far enough that they opt to use ranged attacks once more instead of chasing you down to melee. This tears through your health at a rapid pace. These ranged characters are often paired with a large spider creature whose favorite attack is a ground slam. By the time you run across the first of these, youve been used to another large enemy with a similar attack that can be avoided by jumping. No dice here. At one stage I had the stats for air juggle height pushed to the point that the enemy I was juggling had to be about 20 in the air, putting me at about the same height. I was still knocked down by the ground attack. So the physics interactions within the game leave a lot to be desired even with it comes to the range of some attacks. Its hard to believe that this is the product of a decade of work. Now despite all of this, there is something that keeps me from heading back to the xbox dashboard after each death. When its not being agonizing to deal with a horde of monsters who decimate you from texas, the game is very fun to play. I am disappointed that the major motivation to use combo levels for ruiners is so you do not lose them when you inevitably die, but the game definitely has its point of enjoyability. The story also seems to be very compelling. I love the mythos theyve created for this game. Ive had to put completing it on hold for the time being as my wife, who has selected a commando as her play type and found herself unable to advance without dying every step fo the way due to the poor management of ranged combat in Too Human, wants to see if it will be a more enjoyable experience for her in co-op mode. So when I find a chance to grab a cheap copy of the game, Ill be able to explore it more. The bottom line is, if you frustrate easily, stay well clear of this game. But if youre willing to put up with some bad mechanics to get a good story, its worth picking up a used copy if you can find it cheap.

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2008-09-17 And before you know it, its OVER OMG I waited 5 years,,,, 5 YEARS for THIS BS.

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2008-09-16Bluntly, Too Human is not a great game. Yet I cant get enough of it.
Too Human is eccentric developers Silicon Knights first original game since Eternal Darkness six years ago. Too Humans concept has been floating around for ten years: initially a PS1 title to follow up Blood Omen: Legacy of Kain, then moved to GC with SKs exclusivity deal with Nintendo, then to Xbox 360 when that deal was up. [You can still visit online gaming magazines and view screenshots of each cancelled iteration]. That said, Too Human for the Xbox 360 has only been in development since the system launched, but it still has a lot to live up to.
So how did it turn out? Well if you rely on mainstream critics, bad. Very bad. From what I can tell though most of the very bad response seems to be from either a lack of time spent with the game, or confusion over exactly what type of game this is supposed to be. It seems many people either think this is a Ninja Gaiden/Devil May Cry type action beat em up or a Mass Effect/Oblivion western role playing game. In Silicon Knights tradition, the reality is that its neither and both of these things.
Too Humans closest relative is I feel the Phantasy Star Online series. Like PSO/PSU, Too Human is a dungeon crawler loot game with action elements. Like PSO, you can choose a class based on close combat, ranged combat or healing. Like PSO, you are expected to run the same levels repeatedly to gain levels and gear until you are either infinitely powerful or bored to tears. Too Humans combat system has a lot more action elements than PSO and they are much better implemented, but essentially the two games are very similar.
So knowing what this game is "supposed to be," first Ill discuss what I feel this game does wrong.
1. The camera is bad. In a developer interview the designer team explains that the camera is programmed to show the biggest threat, not necessarily what you are facing. Honestly, Im not sure if it actually ever works out that way. In combat, the camera is usually fine. You can cycle through several camera modes, from very close to "Iso," which is usually similar to an overhead Diablo style set up. But far too often the camera just spazzes out when you are running, turning a corner, or hugging a wall, leading to an instant headache. Since nearly all chests are along walls, this is no good. You can tap LB to reset the camera
behind you, but it does not always work and sometimes it instantly snaps back to where it was. There just really needs to be a way to manually control the camera.
2. The game is too short. The story mode will take about 10-12 hours, and Im ok with that. Youre supposed to run each dungeon into the triple digits, right? So its actually packed with hundreds of hours of gameplay. But I still say its too short and heres why. Theres only four dungeons to play through, and they are all tediously long. So you get bored of playing the same dungeons over and over, and you get bored of being in there for up to an hour longer than feels necessary. With only four areas, it also limits the opportunity for storytelling, which is mostly done in between dungeons. The story is strong but only pulls together right as the game ends, making it feel underwritten and badly paced. I strongly feel that if the game had six shorter dungeons instead of four incredibly long ones the story and gameplay would feel more naturally paced. While the game is the first part of a planned trilogy,
it still feels incomplete. Its as if Star Wars ended when the Millennium Falcon left Tatooine.
3. Cyberspace is boring and pointless. In the game there is another realm that you sometimes visit called "cyberspace." In a not so clever twist, its the only area that does not look cybernetic, looking instead like lush forests and gardens. Some of these areas are very large. You are required to enter them to do some brainless puzzling to unlock doors and paths in the main game. There are no enemies in cyberspace, though there are "chests" full of good loot. But they really feel pointless and like a chore to access, especially through multiple playthroughs.
Note: A lot of people gripe about death in this game. When you die, your equipment takes damage and can eventually break, your combo meter resets to zero, and a Valkyrie descends from Valhalla and lifts you into the sky. Many people complain that there is no penalty at all, which is completely untrue. Its very irritating to have your combo meter depleted since it fuels all special moves and has to be filled by killing enemies. Equipment damage is also no good, as when it breaks all armor and benefit is cancelled. Many people also complain about the Valkyrie animation, specifically that it takes too long and is unskippable. It takes about 20 seconds. Then youre playing again. No Game Over screen and load from menu, no running back to your body, just a 20 second animation that happens to be gorgeous. I fail to see the problem.
There are other small issues here and there, but those three main points are MY biggest complaints. So heres what the game does right.
1. The combat is a lot of fun. The combat in Too Human is unique in that the triggers control ranged weapons and the right stick controls melee attacks. After a brief adjustment period, I think this layout is very fun and effective. Its awkward at first but after a while becomes second nature. The only problem is that it leaves no way to control the camera. Combined with the slide mechanism, the game becomes a thrill when there is lots of stuff to kill, and thankfully that happens a lot. Melee and ranged (guns) are well integrated, and its a lot of fun to bat an enemy into the air with a hammer then juggle with your pistols. The ranged combat is handled with the triggers and an auto lock. The auto lock is flawed in that it often remains locked on dead targets or sticks to a target when you try to change, which you do by tapping the right stick while firing. But overall the melee/range relationship is fun and well implemented. Stringing combos together by striking, sliding, air combat, and finishing moves fills your combat meter which fuels special attacks and abilities that are determined by your class and alignment.
2. Customization is deep and balanced. There are several modes of customization, although character appearance is not one of them. The primary choices are class and alignment with a skill tree for each, and of course gear. There are five classes that let you specialize in various types of combat, such as high melee--Berzerker, high ranged--Commando, average all around--Champion, high defense--Defender, and health regeneration--Bioengineer. After completing the first dungeon you must also choose an alignment, either Human or Cybernetic. Generally Human is more combo reliant and Cybernetic is more gear reliant. Each class and alignment has a skill tree that you put points into as you level. The trees are fairly simplistic when compared to something like World of
Warcraft, but do add to the overall customization experience. Lastly there is the gear, which is seemingly endless. Not only are the combinations of weapons and armor immense, but many are slotted meaning you can add additional properties in the form of runes. You also have charms, which cause status effects in combat, such as gives a chance to freeze targets or gives a chance to explode on contact, but are activated by completing quests and inserting other runes or charms. The customization possibilities alone will keep you playing for dozens of hours.
3. The story and presentation are top notch, and have that special Silicon Knights touch. I mentioned above that the story feels cut short due to the lack of game content, and thats true. However, the integration of story, characters, art direction, and gameplay make for a rich gameplay experience. Its here where SK consistently is able to overcome technical setbacks to create something truly special. The developers always have great success in drawing from history and mythology to create a living world within their games, and Too Human is no different. This time Norse Mythology is the source, though from the
perspective of a cyclical history where the ancient gods were in fact much more techologicaly advanced than we are today. The graphics and art direction reinforce this concept with massive architectural environments that really feel alive. Character and enemy design is also top notch, highly detailed to the point of being flamboyant but not silly.
In my opinion Too Human is not a bad game and does not deserve the rabidly negative response from the internet gaming community. It does have some major flaws though that keep it from reaching its potential. That Silicon Knights charm manages to overcome a lot of the frustration brought on by the bad camera and limited game content, but not as much as in the past Im afraid. Dennis Dyack, lead designer of Too Human, insists this is the best game theyve ever made, but I just cant find truth in that statement. In fact I think its the weakest of their three major projects behind Eternal Darkness and Blood Omen.
If you love loot grinding games like Diablo II and Phantasy Star Online, there is much to love about Too Human. When you are killing waves of enemies its a blast, and thankfully that is happening most of the time. Its a game that you "get" or you dont, but if you are willing to look past its flaws, it is ultimately addicting and very fun.

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2008-09-16This game just feels broken. I hate the unskippable resurrection cutscene, and the worst part is you die A LOT, so youll have to endure this cutscene often. I would love to know which idiot thought that making it so long and unskippable was a good idea. And why are there so many enemies ever few steps. The game is just so repetitive and annoying. The only good thing I can say is the art direction is really imaginative, but I wouldnt recommend buying it at all; I rented from Blockbuster and wound up returning it without finishing (I had a few days left to keep it, but couldnt bring myself to do so).

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2008-09-13its a good game but its only 1 player and gets kinda boring when your playin by ur self

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2008-09-13I loved the game but the amount of game play makes it not a good value. That being said I will buy the sequels. I have finished it twice and the ability to continue to improve your character is addictive. I have not played online.

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2008-09-13 Why so blue? Well although its nice to see some people give this game a fair score, its not quite getting the praise it deserves. While not without its problems, Too Human is easily in the top 5 best games on the Xbox 360. It amazes me that people gripe about such stupid little things like a 15 second death scene that you cant skip. The graphics are very good, and the frame rate smooth.
The gameplay is extremely deep with swordplay, gun and special attacks. Dont forget the RPG elements - Leveling up, skill trees, rune system (think materia from Final Fantasy 7), and loot.... LOTS and LOTS of LOOOOOT. I didnt even know I was a loot whore! Swords, staffs, hammers, pistols, lasers, shotguns, and Im not even going into the armor selections - theres quite a bit. Gamesovergirls.com will have my full review, check it out. Oh yeah, I should let it be known that Im on my fourth playthrough and I cant see myself stopping anytime soon. Please help me!

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2008-09-11The Good
*Really cool looking fighting. Weapon trails, sliding and aerial combat are visually spectacular. Switching back and forth from melee to guns is easy. You can plow through hordes of foes like the Norse bad-a$$ God you are.
*The campaign is only 10-15 hours, so its easy to go back and play again. 5 different character classes offer unique playing styles and appearance.
*The ability to hop out of the mission and go back to Aesir HQ whenever you want makes the game easy to pick up and put down if you dont have a lot of time, without losing progress on your mission.
*Character appearance. Baldur is not only fierce and grim, but hes a snappy dresser. The large variety of highly customizable armor and weapons allows you to thoroughly tailor your heros look.
*Cinematics are impressive and frequent.
The Bad
*Dialogue. I think Dennis Dyack had his angry teenage son write the script. Its mostly awful.
Some sample dialogue: http://fidgit.com/archives/2008/08/top-10-amazing-piece-of-dialog.php
*The NORN , World-tree computer world side quest is an interesting concept, but its boring,boring, boring in execution. This game is an action RPG and all you do in this part of the game (which can be hours long) is walk around and collect loot. There should be things to kill in here. I wanted to gouge my eyes out. Luckily you dont have to do this part, you can skip it if you dont care about loot. Sadly I care about loot so I wandered through the whole thing, hoping at some point it would get better.
*Dying is teh suckz. By the end of the game you want to strangle the Valkyrie and break her glowing metal wings off.
*Boss battles. There are only 5 of them and they are basically boring. Mostly it consists of you running away or hiding, and shooting them from a distance, which takes a really long time. They should have made shorter, more frequent, more compelling boss battles.
*Controls are intuitive..................after about 6 hours of gameplay.
*The camera is definitely the most difficult boss fight in the game, you battle it throughout the whole game.
*It feels like the game is really designed for coop play, not single player, as there is really only one character class balanced enough to play through single player without lots of dying and frustration.

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2008-09-09I was hestitant after playing the demo, and my disappointments were confirmed after I played this at a friends place. And since I just finished Ninja Gaiden 2 and Vikings Battle of Asgard, TH was particularly disappointing.
My views concur with many of the reviews here. The good points include fairly impressive graphics. Visually, its quite a treat, but thats about the only thing it has going for it.
I really wanted to like this game, but it was hard. To cut a long story short, this game will put you to sleep. There are promising features - five classes of characters to play, skills trees, upgrades and loads of loot to pick up; but the core aspect of the gameplay is repetitive. While repetition can be fun, there is little real innovation to the fighting of TH, and when this is combined with level designs and enemies that replay again and again as the game progresses, its rather hard to sustain ones interest level. As everyone already knows, the melee fighting is done via right stick movement, this just doesnt do it for me. I was yawning by the 3rd level. Not that it was easy, the waves upon waves of assaulting enemies will overwhelm you, but the way the fighting controls are done, I dont find it entertaining and there was little satisfaction in the slaughter. And as already highlighted by others, the camera is problematic while the audio is average.
Apart from the graphics, all other aspects of the game seem like Xbox/PS2 standard, and the game certainly doesnt match its peers on the 360. Im actually quite curious as to the affairs of the games development. I heard the prolonged development was due to legal issues, perhaps the people at Silicon Knight were too occupied with these issues, raher than devoted fully to make the game great.

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2008-09-07I really dont understand how the critics gave this game such poor reviews. While this game is not prefect, it has a lot going for it, mainly the fun factor (especially in co-op).
- The camera and controls are tolerable once you get used to them and then the melee actually makes sense. I think I am just about finished with the main campaign and I am already looking forward to playing through with another class.
- While the graphics are adequate, I wish Silicon Knights could have gotten the Unreal Engine to work for them since I saw a lot of potential in the art direction of the game. I hope they make up with Epic (since they are trying to take them to court over the engine not working for them, siting this as a cause for the release delay)and get the next two games working with it.
- I am really digging the setting (Norse Mythology in the future) and cant wait to see how the story plays out in this installment.

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2008-09-06This game is awsome and fun. I will admit that there are some bugs. the camera does screw you up sometimes but press Lb and the camera fixes itself. read the instructions in the game and you wont have problems with melee or shooting.

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2008-09-06The camera angles in this game were possibly the worst that I have ever seen. (and that includes the Lord Of The Rings games). This made the tough fight sequences nearly impossible, as you would be facing the wall half of the time without being able to tell. The reason I rate it so highly still (and yes, for this game 2 is high) is because the cut-scenes and story behind the game were excellent. Hopefully the designers decide that players will actually need to see their enemies before they go ahead and make the second game.

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2008-09-06What a rip off. Microsoft should be ashamed of itself. There should be a warning lable on this one like cigretts. Dangerous to your mental stability. If this were the only game I saw I would never even start playing video games.
This game has no redeaming qualities at all.
Because it cost $ I have been playing for hours and can still not understand that dumb tree. I want to use the spider but I cant figure out how it works. I am on the third story line and still cant do anything. I simply randomly press every button and twirl every analog stick and things happen but I dont know why or what.
Really we need a warning system so we dont buy garbage like this. Really Amazon you shouldnt offer games like this to your customers.
Better forget this one. Not even worth a $1.00 bargen basement left over junk box sale.

On:
2008-09-06I love the game and you will too if you enjoy titles like Diablo. It has a few flaws with the camera, but other than that its nearly perfect. A lot of people are down on the game due to the platform its exclusive to. Give the game a rent like I did and youll be surprised by it.

On:
2008-09-05T. Paslay gets it... I was really looking forward to this game after playing the demo but the reviewers almost talked me out of the purchase. I think it was GameSpot that gave it a 5.5. That is the sort of score youd see for a mediocre/lousy game. This game is neither. I love the game play. It does take tactics and I dont find it hack & slash at all. I spend a lot of time tinkering w/ my skill tree, salvaging weapons, and upgrading weapons. See I LIKE doing this things! So many options to accommodate different play styles.
On the forums for this game Death cab posted a link made by Kevin Pereira from AotS on G4 and it is worthy another mention: [...]
I liked the story in single player and I liked not having the story in co-op which made it non-stop action. I have put in over 20 hours of play time and I still cant wait to get home. I think about it at work. Its a worse situation that when Vice City came out and I started looking for "hidden packages" at in my office building. I want my character to find all the pieces of his epic armor. I want to find out how to do more than 18 pts of ballistic to an ice troll. I want to find the red charms and complete them. But probably most important is that I can not wait to do it all over again with a new avatar.

On:
2008-09-04This game has suffered from a slew of negative reviewers who totally missed the boat on WHAT THE GAME truly is all about. Is it perfect, not by a longshot, but does it live up to the reasonable expectations of fans, it does and more.
The Story/Plot:
Some reviewers have pointed out that the story is confusing? HUH??? Evidently, they arent clued into Norse mythology thru Marvel comics, because if they are, then theres no frigging way they dont understand whats going on. This is an incredible re-imagining of Norse Lore that surpasses anything in Stargates re-take of Egyptian mythology, which I found to be ridiculous and a totally negative spin on that lore. Too Human takes a positive spin, and really creatively re-tells the story of those ancient gods. So I give the story an A+ in the re-telling of this ancient tale.
The Controls:
Another controversial point in the game, and its simply because the reviewers are Too Lazy to learn to play Too Human correctly. Its incredible how rapidly I can switch from melee to range attacks in the game...stunning actually. So, the only way to do it was to utilize the right-left button and the L-Stick to get the full effect. If you actually take the time to practice with it, and learn to use it, I find this control system to be superior to anything Ive seen. Ive recently completed Devil Might Cry 4, and I found this control system to be far superior to that game...Ill say to check people XBL tag to see those who are telling the truth about Too Human or not, btw
The Graphics:
Sure, theres some clipping on the cut scene, but its hardly anything too hard on the eyes, but Ill say this about Too Human, because of this, the cut scene are nearly seamless from the actual gameplay, and this totally reduces the shift from cut scene to gameplay, which something catches me off guard..."oh...this is the game..." and thats a nice surprise. Given the whole nasty split with SK and Epic over the game engine, I think SK did a great job in designing an engine to support the game. The next game in the series will be FAR more polished and superior to this game, since they will be tweaking the engine, and not working on it from scratch.
The Gameplay:
Enough cannot be said about how much fun it is to "slide" and smash enemies...I F#$KING LOVE IT!...I feel like a complete...well...God, as I charge into 10-15 enemies and slice them up. This is an incredible experience, and so intoxicating. The story moves along briskly, and Ive dropped trying to get thru several games, as Im glued to Too Human. The Loot...gotta love it!
The Bad Stuff:
With all that said, Silicon Knights NEEDS to address several of the complains many have lodged against the game, namely:
- The camera POV can be "sticky", but I think a lock-on targeting system would improve this issue.
- The leads to my next improvement in providing an optional target lock-on. When fighting Trolls and other non-trash mobs for example. It would be nice to be able to lock ur view to be able to snap back directly onto the target.
- Loot is great, but some people complained about THIS as well...hmmm...not sure what can be done about it. I love loot, so its fun to be constantly upgrading as you level, which compared to other games, such as DMC4, there IS no comparison.
- The graphics clipping...yeah, I think SK can address these issues with the next game with little problems. This was the first game on the new engine, and the game might not be as polished as it could have been, if they had been able to spend more time on "prettying" up the game, rather than doing the heavy lifting off developing a new engine.
So my overall review of this game is that it is an excellent choice for anybody willingly to actually TRY and learn the game. If youre looking for easy to learn parlor games, this is probably not for you. Too Human controls are complex, but its like riding a bike, once you get the hang of it, you can pop wheelies and other stunts with no problem.

On:
2008-09-04Most people are quick to tout the O so prevalent "flaws" in too human but are pensieve about showing off its succeses and innovations. Why is that? The game is a solid choice if you want an intertwining storyline, loads of action, plenty of choices and options for any of the classes you play and an innovative control scheme that lets you choose exatly who you hit and precisely how. Pistols, swords, hammers, rifles, staffs, maces/shields, Cannons(yes cannons) and other toys I dont care to mention grace this game and give you the option to obliterate your foes however you so choose. The leveling system is fun and easy to track, and the HUD is great for keeping track of the battle details. Overall a solid game if you look past a few faulty camera angles and the occasional slip of the controls(you usually have to be precise). Great buy, only reason I dont give it a five is because the normal diffculty is BRUTAL in some spots, and the whole respawn thing eats about 30-45 seconds of your life. Sounds small, but try respawning like ten times in one area and you get frustrated.

On:
2008-09-03Too Human is a hit or a miss for most people.
On paper, Too Human sounds great, but when youre actually playing the game, it becomes quite a different thing.
In my opinion, the game breaks down into two pieces: story and game play.
The story of Too Human is based on the Norse Mythology gone techno. Im not familiar with the Norse religion, but those of you who have played Valkyrie Profile would have a basic idea of the religion. The "big picture" of Norse religion is that it is based heavily on warfare. Now that sounds like fun, but Too Human puts an added mixture to it: robots and cybernetic humans.
I believe the biggest fault of the story of Too Human is the fact that nearly everything is related to technology. I feel that stories that rely heavily on technology tend to detach the main characters from the player. What I mean is, when youre fighting robots and so fort, you sort of feel detached because there isnt any sort of emotional relationship with the characters since robots arent "alive." While playing Too Human, I didnt feel attach to any of the characters. I felt that the friends and foes you meet are just generic and not only that, it felt as if the creators just forced the characters on you. I mean there isnt any sort of hatred or love for any of the characters. You know certain characters have a past together, but the game just doesnt develop it well enough for you to get emotionally attached to.
The next piece of the game is the game play. Most of the time, you will be fighting and this game has a unique combat system. Instead of button mashing to combo opponents, you must use the right thumbstick to fight. The thumbstick fighting is relative to your enemys position from the character. For example, if your enemy is to the left of the screen, simply move the right thumbstick to the left, and you will attack. This sounds all fine, I believe, but its not intuitive in my opinion. What Im getting at is that combat is not smooth at all and it feels rather automated. Simply move the thumbsticks and you will fight. You dont even get that many moves and even more so the enemies dont seem to challenge you all that often and when they do strike, its usually because youre overwhelmed by enemies.
Speaking of combat, its inevitable that you will die in this game. However, this game is quite unique in its death system. Unlike most game, you continue where you left off and the only real penalty is that you lose your combo count - a meter that fills as you fight and as it grows it gives stat bonuses as well as the ability to use moves. This is really a hit or miss and in boss fights, you dont even really need to fight... simply do small damages, die, return to life, and then recycle.
Aside from combat, from time to time, you will be walking in town. The fact is the towns might as well be empty because you have zero chance to interact with people. On occasion you may hear people talk about you, but you have no chance to interact with anyone. I mean normally in games, I sort of ignore the townfolks, but in this game, Im begging to just talk to someone. Simply put, when youre in town, you just go to some location, and then youre done.
Too Human has RPG elements to it in the sense that you level up and gain new equipments. If anything, this game has a full array of unique weapons, armor, and skills for you to try out. I must say I was quite happy to see how much stuff you get.
However, there are some serious flaws with Too Humans RPG system. First off, as you level up, so does your enemies. You dont really fight all that much, but simply a harder version of the previous enemies you fought.
The second flaw of the system follows the above. Remember how I said you can gain many new equipments and weapons? Well, you sort of have to change them over and over as your enemies changes. Basically, if you found some really cool set of weapons, youll eventually have to change them either because they broke (yes weapons and equipment degrades as you die I believe - another penalty for death I believe), or because you leveled up and now the weapon is useless.
Overall, I am half happy with the game. In my opinion, if youre unsure to buy this game after reading the many reviews on it, wait it out. What I mean is wait until it becomes cheaper or at least trade in games. I have a younger friend who plays a lot of games, and he doesnt have a job so he gets money through chores and his parents. I felt really bad that he wasted 60 of his hard earned dollars for this game and only to be disappointed by it. If you have friends or family members you plan to buy this as a gift for his/her birthday, I say have the receipt handy in case.

On:
2008-09-03Story:
This is what I got out of it since I didnt finish the game:
The aesir are the protectors of the human race, unfortunatley they are fighting a losing war with the machines, which are the left over war machines of the einhander(which lost to whatever enemy that they were fighting) that are fighting anything that gets in their way (think Star Trek: Borg or the scifi series berserker wars by Fred Saberhagen). All the aesir can do is fight the machines to a stand still which apparently is causing their world to slowly be consumed by winter. In this backdrop comes Baldur who suffered somekind of accident that badly injured him and killed his wife. He is convinced that there is a new threat lurking out beyond the "wall". He is soon proven right and soon discovers a third meance that may mean the end of the aesir race if not stopped.
===========
If the above is a bit confusing and vague, then hopefully it gives an idea of trying to make out whats going on when actually playing the game. Now on to the game. I think this is what happens when a developer trys to take all the games that were popular over the last 10 years (with a heavy emphasis on diablo) or so and mashs them all together. When it works it works, when it works great Baldur is walking, air juggling death machine that that smashs through anything and anyone that gets in his way. Unfortunatley when one of the bits that didnt mash quite right pops up it knocks down the whole house of cards. Just about all of the issues have been mentioned else where, in great detail with with much description so Ill let the reader go find them, elsewhere. My main complaints with the game are the pacing, the dungeons and the controls. The pacing is more or less the story mentioned above, to me there was no real reason to want to go to the next dungeon or to want to go onto the next cut scene. If your going to copy Diablo then at least figure out what made the formula work and why people still play the thing. The story may not have been the most orignal or the greatest, but it made sense and finding out what happened next fit perfectly with finding a ton of interesting loot. Secondly the dungeons, for starters the ones I played all kinda looked the same, go down hall fight small monsters and then go into a big room where you fight a lot of small monsters and a couple of big monsters and then repeat until you get to the end where you fight a really big monster that is a nusiance to beat. Dont worry though you cant really die, it takes you more or less 30 seconds to respawn. This may not sound like a long time but when you keep getting killed because you get swarmed it adds up. Which brings me to the controls which lead the player to seeing the valkeryie slowly come down and slowly go up alot. If baldur is being nice to you then the sword work (mark of kri)and the gun play (DMC)actually work togther to make a fairly enjoyable combat experience. The problem is that pesky camera issue some game makers get and some game makers need to get. The actual problem is that the player does not control the camera. You have a choice of near, far, close and hit the Left Bumper if you want to spin the camera in the direction being faced by Baldur and if you happen to hit an enemy in the opposite direction of you have fun shooting or slicing air unless your lucky and the auto target decides to work. My usual luck was that I would knock the enemy in the air and the halfworking auto target would miss that and I would shoot up the scenery. Also there does seem to be an emphasis in this game for co-op, one of the pop up tutorials even says some of the bosses are better taken on with another player. All in all I had to give up on this game around the time Loki escapes just because the dungeon following that brought all of these issues to a head and had me banging my head against the wall. If you like diablo and dont mind dealing with a wonky control system and/or you have someone to play this game with in on-line co-op mode then you might get a good time out of it. Everyone else should rent before buying, Im glad I did.
Graphics: Great
Story: Would proably be interesting if it made some more sense, apparently at the end there is a shocker/cliff hanger
Controls/Camera: Hopefully they will make sure this actually works right when they release the sequel. This is soupposed to be a three parter.

On:
2008-09-03I was nervous to purchase this game because of some bad reviews that I have read, but I purchased it anyways. I can now say after playing for a few hours that this game is interesting. Yes the camera and controls are very bad at first, but after an hour of playing I was used to them. The thing I dont like about this game is that its unbelievably easy. I dont like when games are impossible but this is way to easy.
With that being said, this game does have some good qualities to it. First, I can actually play it (coming from the recent junk we have received lately, this is a good thing). Second, I am semi-interested in the story, I can tell the developers actually put some time into this.
So if you are reading this you are probably wanting to play this game. Go ahead and give it a try! I would recommend downloading the demo or watching some gameplay before you shell out $60. But coming from me, this is the best game that I have played this year (with the exception of GTA 4 and Mario Kart Wii of course).

On:
2008-09-03I just finished Too Human and I can only recommend it to Players who are dying for a hack n slash for the 360. This game has some great innovation and some horrendous flaws.
Story:
The story is a mix between the Matrix and Norse Mythology. As the story began I felt like I was reading the 8th novel in a series because all sorts of epic things were happening and I had no clue what was going on. Apparently, the Norse gods live in the matrix, fight monsters with swords and laser guns, and travel through cyber space. My friends told me the story was awful and I really tried to like it, but I just couldnt. The main character, Baldur is voiced by Crispin Freeman of Hellsing. Im a big fan of Hellsing... still couldnt get into the story.
Gameplay:
The gameplay basically sucks. You use the triggers to fire your long range weapons and the right analog stick to point to the enemy that you want to attack with a melee weapon. (sword, hammer...) If you double tap the stick, you launch the enemy into the air and you can jump combo them or shoot them as they fall. This is pretty fun. However, often times, you target enemies that you dont want to target. To make matters worse, some enemies explode or poison you. So, you end up dying from time to time by accident. What really breaks the game is that unless you play the Bio-Ops class, you cannot heal yourself. Thats right. No health potions, regeneration, heal spells... nothing. The only way to get health is from random enemy drops. Sometimes, you can kill 30 guys and they dont drop anything. Other times, you can kill 3 and 2 of them drop health. This is extremely frustrating because you may be near death, and theres nothing that you can do. There are crystals that you can destroy in the environment, that drop health, money, or weapons, but those are random as well. With no consistent way to regain health, you end up dying repeatedly. This is NO FUN!
Death:
Dying takes about 30 seconds to a minute. An angel comes down and takes your body away. There are times in this game where I saw the angel more than I was playing. This was very frustrating.
Economy:
The economy of the game is pretty good. You never have too much money and you need to make decisions on what weapons you want.
Inventory:
This game may feature the best RPG inventory system of all time. Its incredibly easy to sell, buy, and customize your weapons and armor. You dont have to waste hours in cities like most other RPGs. Its all done with the Start Button and a few inventory screens.
Art:
The art style of the game is very cool. A nice blend of Warhammer 40k and Norse Mythology.
Camera:
The camera is your friend most of the time. However, sometimes... the camera is not your friend. When you are in combat, it is difficult to target enemies and you often target the wrong enemy. The camera points to that enemy allowing you to get killed from behind. This is... no fun.
RPG:
You get new gear and level up quite often and that gives you a good sense of accomplishment. However, the enemies level up with you, so most of the encounters feel exactly the same.
Overall:
Playing through the game once takes about 12-13 hours. About 3 of those hours are fun. 2 of those hours are nonsensical cutscenes. 2 of those hours are spent leveling up and getting new gear. The other 5 or 6 hours are painful.
So, if youre a big fan of hack and slash games, dont mind a weird story, want to play Diablo without health potions, and know a bit about Norse mythology... pick it up.
Anyone else... youve been warned. Youre in for a confusing and frustrating time.

On:
2008-09-02There is no way to say this strongly enough --- Play The Demo First. The controls are laid out poorly and dont work particularly well anyway and the camera is unforgivable. This will ruin the game for more than a few players. Play the Demo first. Youve been warned.

On:
2008-09-02At first I didnt think this game was all that great after playing the demo, however I was soooo wrong. I havent even yet realized all of this games great depth and with the many skills, upgrades and runes stones that benefit not only your player in single player but also how much they affect and benefit your coop player in multiplayer. I believe this is the exact reason why this game got poor reviews by so many mainstream websites. I dont believe they actually took the time to research and learn all of this games depth.
most people dismiss this game as just a linear action game, but there is soo much more, for instance: building up your combo meter by performing different combos gives you an experience bonus as well as higher damage faster melee attacks, faster rate of fire and many other things.
This game gest very exciting and satisfying the second time around when you bring your character back for another playthrough with double the enemies and different encounters. The game will pit so many enemies against you and you will just enialate them in seconds, you will truly feel like a bad***!
Aside from the intense action ther is the LOOT! I spend most of my time now hunting for the EPIC loot which is incredibly hard to find but gives the game soo much replayability. I am currently on my 5th playthrough with about 70 hours logged so far and I cant put this game down yet!

On:
2008-09-01What an amazingly crappy game. There is so much wrong and frustrating about this game, that I dont even know where to start. How do you push a game from release several times over and still release a stinker such as Too Human? Im sorry, but the team over to Microsoft Games took one from the page of the makers of Alone in the Dark over to Atari with Too Human.
Graphics: Subpar at best. PS1 at its worst. For whatever reason, when you venture into Cyberspace, the graphics take a jump through time, back into the 1980s with flat grounds and environments. Why doesnt the water move?
Controls: Okay, however I cant tell you how many times I started swinging my weapon around while trying to adjust the annoying camera with the right analog stick. Another page from Ataris Alone in the Dark? Why on earth did they do this? You have two other buttons that arent even used! Arghh! Frustrating. Swinging your weapon with the right analog stick is absolutely miserable and single-handly takes away any "fun" that the combat has to offer.
Note to game makers: Halos controls were great and spot on. Follow what works, and has been tested.
Gameplay: OMG! Repetative! The same enemies over and over and over again, with the occassional new one thrown in to say that they atleast tried to spice the game up. Just wait until you try and target a floating enemy with a gun while 900 unkillable enimies flatten you in two seconds. Oh, and dont get me started on the Valkiyre cutscene everytime you die.
Speaking of dying, although you dont have to restart the entire level when your character perishes, youll soon wish you did, if that meant you could skip the annoying Valiyre cutscene. What were they thinking? Did they want to punish the player for spending $[...]?
Final thought:
This games is a renter at best, but if you want to buy it, wait a few weeks, itll be in the bargain bin by then.
I will never understand what posses compainies to release complete piles of crap like Too Human or Alone in the Dark. Id rather have the game scrapped completely, and be dissappointed but still have my $[...].
In the end its your choice, but if youre on the edge about this game, then rent it first!

On:
2008-09-01Ive played through the entire game in single-player mode (as opposed to 2 player co-op). I thought it was too hard in some areas and really seemed to be telling me that I should be playing it co-op because if you chose a melee-based character, you will sometimes wish you had better ranged attacks, or vice versa. Also without the bio engineer class, you cannot heal (except for health pickups which can be frustratingly sparse sometimes).
Overall, I thought the game was innovative and cool, but on the difficult side. It is also heavy on inventory management, so if you dont want to micromanage your characters inventory in a heavy action game, then this is at best a "rent" for you. The camera can be bad and if you want to play a ranged character, good luck because you cant really cycle through different targets once you have locked onto one target. So the game can be overly hard at times (where you die over and over).
Still a cool, interesting game. Just not as fun as I would have hoped.

On:
2008-09-01This game has been getting fairly horrible reviews. The problem is not THIS game, the problem is all the other games. See, were so used to a game holding our hands through every little facet it has to offer us that when a game comes along and gives you little more than a few tips and a control scheme we think its just thrown together. When you approach your first troll fight the game doesnt pause and provide a detailed tool tip on how to defeat a troll, YOU have to figure it out. The same goes with most things in the game. Its a game requiring alot of trial and error. You know what though? Figuring everything out is a hell of a lot more rewarding than having everything explained.
At first Too Human comes off as a button mashing loot fest. It can be very frustrating getting through the first few hours. On the surface it seems like the enemies are a bit overpowered and SK used the Valkyrie mechanic to avoid having to balance the game. Once you realize that youre not dying because the game is unbalanced, youre dying because you suck at the game, it gets a lot better. This is a game about strategy, each situation calls for more tactic than power sliding into the fray and mashing around the right control stick. It also requires careful planning of your skill point trees to compliment your play style.
Some people claim the game is too short. This is a game where you CAN sprint through it in around 8 hours and have a character around lvl 18. ?However, my first run through I logged 14 hours and had a level 30 character. Exploring the game isnt necessarily encouraged, but it is most definitely rewarded. I faced enough extra mobs by taking time exploring and trying to get the most out of the game to achieve an extra 12 levels over those who just rushed through it.
The story comes under fire a lot as well. First off, if you dont know anything about norse mythology then the story isnt really going to shine. I think its funny that people are talking about how stupid or corny the story is when its all actual Norse mythology thats altered slightly to fit into the sci fi world. To say that the storys stupid, is saying that the Norse myths are stupid, so you cant really blame SK for that. I thoroughly enjoyed the story. It was pretty fleshed out, it does take a little bit of walking off the beaten path and talking to the other Aesir even when not prompted to. Before you play the game (or even after if youre not happy with the story) go ahead and Wiki Baldur and Fenrir and some other figures and stories from Norse myths. Youll probably appreciate it a lot more. I thought the ending was great and really set up the rest of the series.
There are some problems with the camera angles as most have stated, but I really only had issues a couple times once I got used to it and trusted it to show me what I needed to see. What game doesnt have camera issues though? Another issue I had was with the auto target on the guns. Its really tough for you to pick out a specific target. Its not a huge deal, usually targeting anything that moves is fine, but there were a few instances where I wanted to pick off a certain mob to weaken the group and had difficulty.
Summation: This is a great game and its really too bad that a lot of people are going to pass it up due to reviews. It takes a few hours to get used to it and figure everything out, but when you do the game really shines. It clocks in at about 8 to 12 hours depending on how much exploring you do, 10 hours seems to be the norm for most games these days. The story is great, but may get lost if you dont do a little research first. Strong replayability. Im still working on my Defender class. Theres a lot to go back and unlock. If your friend has a copy you can do co-op over live for hours of goblin bashing, loot grabbing goodness. Its not perfect but its a fresh title thats loads of fun and a unique take on an old story. 4.5/5.

On:
2008-09-01im a huge fan of this game after playing it for 2 days straight. this game led me and a pal through 2 all nighters and plenty of day time adventuring. its so addicting. each time we try and find a stopping point we say, "we just got an awesome weapon/armor piece! we have to go a little further!" and we, of course, keep going only to stay hooked for another few hours. we have had some awesome moments in co-op. my friend will rush in to the middle of 20 people and start stomping on them and i will be farther back protecting him from a barrage of 20 missiles. the explosions constantly going off in the air as i laser each rocket and the bodies flying make for one hell-of-a fun experience. or other times where i will blast away at an enemies armor and he will circle around back and jump on them for a finisher as i distract them. or even more awesome co-op moments such as when he will smash his hammer down, launch 4 enemies in the air, and each of us shoots them out of the air with a pistol aimed on each... this game is great. the campaign is good so far, ive only played the first 2 levels of it. the game has 4 major worlds in it. they are LONG though. it took us about 17 hours to go through the game.
one thing to note is that in CO-OP, there are no cutscenes, so no story progression. but a good thing is that whether you are in Co-op or story, all items and experience you gain stay with your character. you can also work on multiple characters without having to delete the old ones. now that my friend and i beat it together, we are going through it in campaign to level up and experience the story. afterwards, we are going to try and get to level 50 and find the best armor and weapons again. i even bought a copy of this game for my brother, just so i could play it with him.
this game begs to be played. it has its drawbacks but i believe that the fun factor far outweighs the occasionally weird camera angles (just press RB to reset it, stop complaining!) or the minor glitches. and i have NEVER fallen through a floor into a "pseudo-abyss" as gamespot said in their biased review. this game is amazing, and as a whole, i think it is more addicting than any game i have played on 360. (i play ALOT of games) do yourself a favor and buy it NOW. and maybe buy it for a friend as well. they will thank you.

On:
2008-08-31I like most people who play games listened to some of the reviews about this game.I decided to purchase it any way and Im so glad i did. Its one of the most enjoyable experiences Ive had with games and Ive been playing for over 25 years. The only negative thing I would say is that I wish the campaign was a little longer. The graphics are good and if they would have been able to use the unreal engine it could have been better. The story is top notch and the combat is very enjoyable. The cameras bothered some people and once in a while it will bother you, but for the most part its not a problem. What a great game and more than worth the money I paid for it. Cant wait for Too Human 2!

On:
2008-08-31From what I have seen people either love this game, or they hate it. Well I am sorta in the middle. This game has been in some form of development for the past 10 years. To be honest I was expecting a masterpiece. What I got was something that felt unfinished. Even so the game has some great ideas behind it and with two sequals promised for the future Silicon Knights can definitely fix the issues and polish the next game so that it will be a masterpiece.
So, bad points in the game...there is no camera control besides centering it behind your character. I had few problems with the camera but when I did have it go wrong it normally resulted in my quick death. The death sequence is about 20 secs. long and looked really cool the first time, after that it just got a little annoying. The developers knew that you were gonna die and you die alot. Theres even an achievement that gets unlocked after you die 100 times. Thats kinda depressing if you ask me. The story is rather short and has poor voice acting, like I said it feels like there could have been more to it. The actual gameplay can also get really repetitive really fast. I thought it was cool that you dual wield pistols no matter what class you are but the whole idea about aiming at two enemies at the same time needs to be fixed. You can aim at two enemies but when one dies, I could rarely get that gun to stop targeting that enemy. There were also quite a few graphics bugs but none that affected gameplay, just kinda ruined the visual aspect for a few seconds but then everything goes back to normal. This game was frustrating, but if you can get past all that there are quite a few good things as well.
This game wants you to collect loads of loot. I mean there seems to be no end to all the stuff you can get. Well until your level 50 and you cant level up past that so theres not much more that you havent seen already. You can equip different styles of armour to your character and change the color with cool little color runes you buy. Before you freak out the things cost about 100 bucks for the most part and you almost always have a ton of money from gettin rid of old armour and weapons. There are weapons and armour that come into youre possesion as blueprints that you have to craft before getting it. These tend to be the best items available to your character level and often look the coolest. Crafting is easy though, you select the blueprint, pay the crafting fee and bam the items in youre inventory. This can be done anywhere as long as you have the cash. Weapons come in quite a few different styles and can effect how you play. Of course you can customize the color of youre weapons as well. So what im getting at is that you can customize to youre hearts content. The combat is fast paced and at times you really get a sense that youre some super powerful warrior god. Thats an awesome feeling seeing youre character flash across the screen killing everything in his wake. Though the story is short there is a lot of room to expand on character relationships and to develop the main character into someone you can really start to like. As it is he just seems kinda blank, but that also seems to go with the story so I guess its up to you to see if you like him or not.
So to be honest, I enjoyed the game and gave it four stars because I see great potential. But I also have already beaten it and leveled three characters to fifty and I feel bored with it. If youre planning on taking the game online to play co-op then there is definatly more fun to be had but I didnt get a chance to try that part yet, but I have heard good things. All in all, you should definitely try it first to see if you like it. If it works for you then definitely pick it up. The thought of a Too Human 2 with all the issues fixed has already got me eagerly waitng for the chance to bring my level 50 characters into a new experience. If you do pick it up, just have fun. There really is a decent game in there, it might just take you an hour or two to find it.

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2008-08-31Some reader reviews said the game is better but you have to play most into the game to know which it is so bad. Simply playing it for a few hours dont tell you the real story.
Did Sillicon Knight got a group of artists but forgot to make the game? The graphics look very nice, and force you watch unskippable the death scenes over and over. Every few steps, the game throws at you tons of enemies non-stop. Most levels look and play alike like the game developers simply copy and paste the same level repeatly. There are only a few lines recorded for your squard and the same lines got repeating over and over. Your squard random disappears but they are still talking. There is no way to adjust the audio in the game (the audio option doesnt even exist). The explosions are ultra loud which is played continuously. There are so many stupid things in this game to point its not even a game but rather the artists want to force you to watch their art than playing the game.
Too Human looks very promising on the surface and the more your play the game, the more pointless and boring it becomes.

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2008-08-30The eagerly anticipated, much hyped about Too Human is finally here, and sadly, it doesnt live up to the hype that has been surrounding the game for so long before its release. A mix of action and role playing, Too Human is also a mix of cyberpunk storytelling and Norse mythology as you play as the god Baldur. The bulk of Too Human revolves around you taking out baddies and making it to an end boss, and repeating the process. Sometimes this can be fun thanks to the interesting weapons and armors that can come into your possession, and the skill trees allow you to really make the character your own. While the basic combat and RPG elements are decently implemented, Too Human falls flat with its story, ranged combat, and the fact that it wont take you long at all to finish the game. Not to mention that by the time the games story gets really compelling, the game comes to an end, and naturally sets up for a sequel. Getting there however may be more difficult than you think, as Too Human is also loaded with frustrating moments, but strangely there are moments where youll be getting immense enjoyment out of the game as well. Technically speaking, Too Human looks and sounds wonderful, but there still just isnt enough here to measure up to the hype. All in all, Too Human is definitely worth a look at the very least, but for those who had been eagerly anticipating the games release, prepare to be disappointed.

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2008-08-30I started playing this game having high hopes than I realized the storyline was kinda dumb ...Than after that a few minutes later I died in the game and waited for the stupid angel to revive me about 30 seconds later cause you cant "fast foward" through this .After respawning I died again and again every 5 minutes.This game was made to be way too hard and on top of that the camera angle is gonna drive you nutes when you got 50 enemies coming after you and cant lock on to the enemie you wanna attack.After all this the controls IMO suck and you will wonder why it took 10 years to make this crappy game.Im atm stuck on trying to kill a monster that apparently wont die as I hit it just keeps attacking me without taing any damage at all died 20 times and quit playing I would not recommend wasting 60 bucks on this garbage maybe pay 20 bucks only cause its my face genre action adventure type rpg...

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2008-08-29Once you put aside the hype, the hate and the less than stellar forum behavior of the games director what you are left with is a very solid hack and slash game that offers so much customization that you would have to truly hate this kind of a game to avoid having fun.
The graphics are good, and really pick up if you can focus on the backgrounds, which are both huge and incredibly well rendered. Also, while there are only four levels, the replay value of the title is immense, I found it more fun after completing the campaign with both the loot and enemies scaling upwards toward your level. Also, the camera isnt so bad. If you can change between 6 weapons while 15 people try to squash you in a multiplayer match, you can handle 5 camera settings and swapping them up.
Fun. Fast paced. Too Fun.

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2008-08-29This game is only a half a game. Let me explain why. First off, the camera needs work. Although if you hit the down key on your "D-Pad" it will change, I recommend "Iso". That is just one of the basic complaints on this game.
Another problem is the story. They hint at a few things happening (I dont want to spoil it for you people, so I wont go in to details) in the past, but dont go to far into detail about it or explain why they do what they do or how things got they way they are. The story line through the game keeps the explanations to a minimum. Just that "Loki" committed a horrible crime.
The combat...ohh the combat. The combat is some of the shallowest I have ever seen a game of this nature. All you do to melee is tilt your right stick towards the person you want to attack. Or tap it towards them to knock them into the air. After a few battles of does the same 4 moves over and over it gets old....fast. As part of the combat, the classes all play the same. I made a ranged class thinking that I could stay at ranged the whole time. But was sadly mistaken when I found out guns do hardly enough damage to take care of the lowest level baddies. Especially when they throw 15 or more at you at a time. So i ended up meleeing all the people to take them down, but as a ranged class i had low Health Points and Defensive points to stand a chance.
Graphics and sound are probably the best things about this game. Dont get me wrong, they are not fantastic by any means, but are about par for this day and age.
All in all, if you enjoy games like Devil May Cry and God of War, you MIGHT enjoy this game if you get by all these major flaws.
*Sorry for grammar mistakes or spelling.*

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2008-08-29This game for some reason has been hated on by all the reviewing sites for some stupid reason. The game is not AAA, but its a great game. Lots of fun. Always leveling up. Combos are insane! The graphics are good, and best of all frame rate holds up during gameplay always. If you like dungeon crawlers then you should buy this game.
I am half way through it and still loving it.

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2008-08-29This is a great game and very deep once you get into it. The combat is fun, and the story is good as long as you have some knowledge of Norse Mythology. If you thought the demo was fun, then definitely pick this one up because it only gets better!

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2008-08-28I am not a tremendous fan of the action/pseudo-RPG genre, but there have been some of these games that I have really enjoyed, such as Assassins Creed and Saints Row. This game, however, suffers from defects that significantly detract from its enjoyableness for those of us who just want to play and have fun, not wrestle with a games difficulties or just sycophantically embrace it.
The main defect, as expressed in other reviews, is the camera control. It is erratic at best. As I played, the camera would swing around to the front or side and the only way to regain control is to center the view by pushing left bumper, but this sudden change in point of view was very confusing for me, especially when moving or when confronted by enemies.
I found the character, Baldur, difficult to control as well. When surrounded by enemies, I found it difficult to get Baldur to turn and engage the enemies behind him. Often, it seemed like he would root in place, resulting in him getting backstruck repeatedly. And this isnt something that you can afford. The game is pretty unforgiving with healing. There isnt enough of it for a casual player like me who just wants to play and have fun, not die every 3 to 5 minutes.
I found the game unintuitive and the in-game tutorial tips insufficiant. The first level was easy, relatively, compared to the second level, where the difficulty ramps up unexpectedly and significantly. Too significantly. I was completely unprepared for the difficulty of the second level and the game itself offered little help. I was dying over and over, far too frequently, for the game to be even remotely enjoyable, and, everytime I died, I was subjected to a cutscene of Baldur being taken by a valkyrie that got old after the second time that I saw it and was just intensely annoying everytime after that. This cutscene is just conceit on the game designers part and a blatant disregard for the fact that most people have only a limited time to play their games and they dont need it wasted watching the same pointless scene over and over again.
I am not saying that this game is completely bad. I am sure that some people, perhaps those more time on their hands than I care to waste, will enjoy it. I would suggest renting the game and playing through the second level before you decide to buy. Dont trust the demo. The first level is much, much easier than the second and the demo is just an abbreviated version of the first level. The second level may be more difficult than you want to waste your time with, if you are a casual gamer as I am. For me, the aim of the game is entertainment and, with its lousy camera control, difficult to control character, and lack of intuitiveness, this game failed miserablely to entertain me.

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2008-08-27I like game little. IT fun. It give loot and kill stuff. I beat it in one sitting because i have disease. I asia.

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2008-08-27Let me say that I too like many use metacritic and gamerrankings.com as a guide when I am looking for a new game. For the most part I agree with the reviews and average scores. This game however is a bit of conundrum in that professional reviewers gave it bad scores and most regular gamers have given it great scores. I usually do not write reviews, but this one time this game is getting an unfair reviews.
To start of with when reviewing games one has to review games and compare them to compeating games or games within its genre. One cannot compare this game to Halo 3, Gears or Wars, CoD, 4, etc and then compain that the game sucks. The best game to compare to is the gold standard for this genre and that would be Diablo 2. If you loved diablo 2 (or World of Warcraft) then you know what type of game you are getting yourself into. It is a game where you mindlessly kill 1000s upon 1000s of bad guys, mindlessly loot, mindlessly treasure hunt, and cointinue to try and achive perfection for your character (Collect all pieces of elite gear, complete elite charms, etc). And then after that start all over again with another character type. The whole concept of skill trees, modifiers, resistances, etc play significant role. If you never liked Diablo or World of Warcraft (or any other similar games) then you are not going to like this game. Dont even bother trying to play the game because you will never understand the concept of the game. If you do like this genre, then read on.
The game mechanics are different. We (as gamers on consoles) are so used to FPS controls than anything different automatically becomes bad. Its like PC gamers claiming that the only way to play shooters is with KB/mouse. It is not the only way, it is that individuals preference. Similarly, there is a learning curve (but it really is not that bad), and instead of mindlessly (I like using that word) button mashing A or B like many games have, this game you use the R stick instead. After playing for hours, I really like this setup and I think in the long run lessens the strain on your hand because of this. The learning curve is not bad, but one has to have an open mind to trying the different setup, and if you do not have the ability to adapt, then the game mechanics can become a little difficult.
1. Graphics are pretty good, I play on a 130" projector and even at that size I am happy. They are not the best on the console, but they are far from the worst. They are better than launch game graphics.
2. Sound is great, especially playing in a home theater setup
3. Action is non stop, and extremely fun. Even better when playing co-op. Compared to games in its genre, the mx of enemies, the difficulties etc are great.
4. Monsters level as you do. Some people like this (Oblivion does this) but some people want to feel like gods when they reach level 50 (this will not happen). The main advantage is that rather than being confined to a tiny area for looting and treasure hunting for high level items, the entire game is available to treasure hunt because all monsters will be max level as well. This is a good thing.
5. Camera issues. Again it is differnet. There are 6-7 different camera angles too choose from. Like the controller setup, it is different and thus you have to adapt, and truthfully, it makes sense after playing for hours. Just like the controller issue, it is difficult if one plays for a couple of hours and then passes judgement (like the professional reviewers), but after playing dozens of hours, the camera makes sense. Think about it, Silicon Knights probably spent thousands of hours making this game, and felt that this was the best options, and I tend to agree. The flow-panning-handling is very smooth, and I like the way it is setup.
6. 2 player Co-op. I know many of us really want 4 player co-op and apparently it is in the code to do so. The option was removed because it apparently made the game unbalanced. I have no doubt that either in a patch or more likely in Too Human 2 it will be available. That being siad, 2 player coop is even more fun than playig solo. The monsters are also much harder and more challenging.
7. Cutscenes could have been better quality
8. The story is complex and makes no sense to begin with. However the story makes much more sense at the end of the game as everything falls into place, and leaves you wanting more (thus Too Human 2 and 3).
There is so much more positive things to say (inventory management, the menu system (maybe a little dumbed down but again a good thing for a console, etc). Comparing games in its genre I give it a solid 8.5/10. It could be a little more polished (thus not a 9), but the game is just so much fun and addicting.

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2008-08-26The game does have its flaws, but it is very good in its own right. Once you get used to the controls, the game is a lot of fun. I have a lot of xbox360 games, and this is one of my favorites. It is not a regular action game like Devil May Cry or Ninja Gaiden. This is more of a mix between Devil May Cry and an RPG. Dont listen to the critics, just try the demo in XBL and find out for yourself. Just be warned, you need to play the demo at least 3 times before you get a real feel for the game.

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2008-08-26First off, the controls. They are absolutely great. They decided to step away from the norm and adopted a control scheme that is unique, responsive and allows for non-stop, quick-paced action.
Secondly, the camera. Okay, the camera sucks, I cant argue that, I have found that I have died several times just because the camera gave me some obscure view.
Third, the graphics. They arent the best, but they arent that bad. People seem to expect everygame to look as good as Gears of War, sorry people not everygame is going to.
Fourth, the user interface. It looks like a mess at first, but after about 10 minutes of play you should have figured out what parts of it you need to pay attention to, and it really doesnt bother me the least.
Lastly the game is just so much fun. It could have been bad, but it isnt, it is highly addictive and unique.
While there are lots of good games coming out in the upcoming months, this game should not be avoided, I plan on playing this game until Fable 2 comes out in late October.

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2008-08-26Well first off, I think its a great game, and the controls are real fluid, alot better than it would have been in the standard shooter controls. The only gripe that I have is not being able to skip the death resurection cutsceen. Its too long and in some of the harder areas you see it very often and its like one min long. THe first time you see it, It looks great and neat. But after seeing it 6 or so times in 20 min you just want to stop and put down the game for a while. But its a good game.

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2008-08-25Too Human is a fun action RPG with a lot of depth yet easy enough for anyone to pick it up and play. The innovative control scheme does take a little while to get used to but once you get a hang of it building combos is tons of fun. The game has a good story if you are looking for one but the game is just fun to play

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2008-08-25My advice is to pick up the demo or something and give it a spin. If the camera (which is terrible and basically completely out of your control) doesnt ruin it for you, then buy the game, because thats really the only down side to it
The game itself reminds me heavily of Mass Effect, except without the conversation trees. The art and level design, especially in the base area, looks like it was done by the same people
Anyway, the game is easy to get into, has a somewhat hard to understand but passably interesting story, and theres lots of replay value, so like i said, if the camera doesnt make you throw it down in disgust then you should be good to go

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2008-08-24This is an incredible game. Its a shame too many game review websites have a personal vendetta against the developers, but its true and they have let it cloud their judgement by issuing terrible reviews. The game is fast paced action, with an incredible array of loot drops. Character building is fun and involving. If you miss this game you will regret it if you are a fan of action/loot related gaming such as Diablo or Titan Quest. Think for yourself, disregard the haters and give the game a try, it will not dissapoint you at all. Great replay value, and pure hack and slash fun with an excellent story and graphics to back it all up.

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2008-08-24I preordered this game and thought that after seeing the reviews from most place it was going to be a mistake. However, after playing the game completely through and starting on my second time through, I am glad to say that it was a good purchase. It is by no means perfect but I do see so great ideas here and most are executed fairly well.
Pros
-Graphics are pretty good and the environments feel different.
-Sounds make you feel that you are in a large scale battle.
-You can customize your character in a large variety of ways.
-Interesting take on Norse mythology
Cons
-Game is kind of short, about 10 hours of game play or so.
-Camera can be a pain with no easy manual control.
Mixed Bag Things about the game
-The game can go from easy to incredibly hard from section to section.
-The hard sections are more about endurance than skill since there is no game over possibility. You just respawn until you kill everything. Which these section can be annoying at times.
-The respawning moments can get old and you seen them a few times, however, I guess it quicker than having to reload a level.
-The controls are simple so anyone can pick them up quickly, but have some complexity when attacking with a large group of enemies but leading to some pretty good fight scenes.
-The game offers a little bit in story variety depending on whether you choose the human or cybernetic route.
-There are 5 different classes to choose from but the story is the same for all of the them.
Overall
This is a good game, but not the best one of whats going to come out still this year. It does have descent replay value and would be a good game to have especially if they follow up with the other parts of the supposed trilogy. Is it a must have, probably not but it is a game that if you give a chance, it will be entertaining.

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2008-08-23This is a good game. The controls are fun and you kill alot of bad guys quickly. If you like God of War, Ninja Gaiden, and Devil May Cry and you are willing to try a new control scheme then this game is for you.
The goods: Lots of killing, you will kill 20-30 enemies in roughly 10secs of battle (expecially grunts) then there are the more challenging baddies which you have to take out with special tactics and moves. The gameplay is new, whereas traditionally you would use the right analog stick to control the camera, or dodge, etc, now it is your multi-directional attack with the triggers as you pri/sec fire. Second there is lots of loot, LOTS of LOOT. And finally, it is a sci-fi spin (think Battlestar Galactica and Riddick) on Norse mythology with all the power and barbarian style debauchery that comes with it.
The bads: There is almost too much loot. You get a new piece of gear around every corner. Second, when you die there is a 30sec cut scene you cannot skip. Third it is way too linear, the only times you allowed to deviate from the railroad tracks is when you find a secret area, then you are right back on the tracks. I dont think the camera is bad, it is just something you need to get used to.
All in all, its not game of the year material, but if you like action adventure with a touch of RPG then shell out the bucks for it.
Now for my bash on pre-ordering in general. DO NOT PRE-ORDER from amazon or anywhere else. I pre-ordered this game 2 weeks before its release and the only reason I got to play it was I borrowed my brothers copy while he was at work. My expected delivery date is next monday and the game came out this tuesday (I used 2-day shipping and I live 30 minutes from an amazon depot). I did however complain so much that amazon credited me with the price of 2-day shipping. I think Pakistan no longer has any love for me anymore (Pakistan or India is where Amazon outsources its cutomer service to) Pre-ordering is a scam and it is much better to wait a couple days and pick it up from the store. Plus read a review or two before buying especially on multi-plat games.

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2008-08-23 First off, if youre more into Japanese Rpgs or Epic Rpgs or anything of that sort, press your back button now and never think about this game again. However for the other gamers out there who are like me and prefer easier, more "drop in and out", and less complicated RPGs, then this just may fill you up.
The game is flawed, not heavily, but noticeably, from the occasionally lagging framerate, the lower level visuals, and the inexplicable lag issues with the Live co-op. Sometimes while Im playing with friends over Live, enemies will continue to attack me without taking any damage from me, until the lag catches up and kills them, or in one particularly infuriating moment, my character was unable to attack at all, while the monsters pounded on my friend and myself.
Apart from these flaws, the game is excellent. I couldnt bring myself to give it 5 stars because of how much the flaws detract from your experience sometimes, but this game is an excellent experience.
No matter what youre more into, be it a heavy shooter game or a melee focus, you can get your kicks here. The melee was handled very well, by using the thumbsticks to control all fighting, without worrying about combo systems or carefully timed button presses and such. If you see a bad guy you wanna hurt, just move the stick toward him and your character reacts. The shooting is even more fun. I prefer to hang back and play the gunner while my friend handles melee, and theres not much better than watching your character unleash gunfire into a crowd and shooting grenades into mobs of machines and watching the explosions go off.
The amount of customizing in this game is also huge. All different types of weapons and all different types of armor drop constantly, as well as the introduction of extra bonuses (charms) that you cant just get, you must earn. And the runes that you can augment weapons and armor with are amazing.
Lastly, I do have to bring up something that will drive people crazy just like myself and my friends... This game is hard. Not Ninja-Gaiden-Hard, but hard. You will die many many times (and have to watch the lengthy death scene) and then you will fight again and die again.

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2008-08-22Having wanting to play this game since I first saw a preview of it almost 10 years ago I decided I was going to buy this game no matter what.
All I can say is WOW!!! This game blew me away by far. I dont know if it was because everyone was saying bad things or what but my experience with this so far is just plain fun.
The right analog stick for an attack is so cool when you get the hang of it. You can just kick some serious butt when you get good at it.
All in all if you like hack and slash rpgs. This one is a blast especially with the CO-OP.

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2008-08-22First off, the controls. They are absolutely terrible. They decided for whatever reason to adopt their own control scheme outside the standard one (left stick to move, right stick to pan the camera) and go with something horribly unnatural and confusing. It is, hands down the BIGGEST problem with this game.
Secondly, the camera itself. It will suddenly just pan to some horrible angle out of the blue, the developers felt it would be more "cinematic" but int he end, its just incredibly obnoxious. Especially given my point above where moving the camera is a serious pain in the arse.
Third, the graphics. Honestly, I hate them. Ive read reviews that claimed they were good but in truth they look like something in a game I would have played 5 years ago or more. This is largely due to the ridiculously long development of this game.
Fourth, the user interface. Its just bad. Like in every way you can think of. In some ways the UI is harder to manage than the actual game play. I found a lot of the UI almost impossible to read, odd considering I play on a 46inch HDTV, and the menu itself is just stuipidly designed. Sometimes complex is just complex, without the innovation its meant to have.
Lastly the game just isnt fun. It could have been but isnt, not just because of the above points but because they screwed up an otherwise interesting concept.
Avoid this game like the plague, wait till next month when the good games begin to come out, like fable, fallout and many others.

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2008-08-22Too Human is the new Diablo clone on the X360. It is a fun game but be prepared to wade through a lot of messy, poorly programmed mistakes to get to it.
Heres a hint to other developers: If you have mutiple dialogue languages options in your game, and then list that the game has subtitles, you should probably ACTUALLY have subtitles all the way through, at least for the cutscenes. Not just for 1 in 6. Also, 30 second death animations went out of style before we even knew what death animations were. ALSO also, over the top, gung ho manly men were only ever done correctly in Aliens. For crying out loud, STOP TRYING TO DO IT. They come off as idiotic, immature losers. I suppose much the same as the audience theyre aimed at but for crying out loud lets try leading by example instead. Also, tutorial messages should stay on the screen until I choose to make them go away, NOT after 3 seconds. Especially when theyre long enough to take up half the screen.
Also, also, also terrible writing. "Permission to kick ass, sir" is not a dialogue line I should ever have to hear, much less every 2 minutes.
Also x 4, If youre making a god? Like in this game? Baldur? Dont make him look like a overweight gym teacher that never married. And moral raising speeches do not need to be as long as they are nor as lame and stupid sounding.
Silicon Knights, you people have NO TALENT.
They literally rip of every "cool masculine" genre convention out there, from the opening of Diablo II, to Aliens to even using bullet time from The Matrix. Yeah, bullet time. That thing everyone is sick of. Even worse, EVERY WOMAN IN THE GAME makes it VERY obvious that they think Baldur is just the hottest meat on the hoof. Mayby SK needs to hire some people who are actually attracted to men because this fellow theyve made? This Baldur? Not only is he ugly but hes chubby too. In fact, the woman are portrayed so offensively that I just have to shake my head and stare; several characters even go into tirades about how woman have no place on the battle field and all theyre good for is sex and magic.
AND NO ONE EVER DISAGREES WITH THEM, EVEN THE WOMEN WHO ARE PRESENT.
Also (again), every character has these "idle animations" they do when you arent controlling them. They obviously have ants in their chocolate mines because they do them instantly and constantly. And you know what they are? Professional wrestling streches. It just looks so stupid I cant believe it. Thats what this storyline is, Norse gods replaced with cybernetic professional wrestlers.
Again, tho, the game itself is great fun. Half the time Im enjoying the gameplay, which is new and tricky, and half the time Im scrambling for the mute button and hammering the skip cutscene button (which doesnt work all the time either).

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2008-08-22I was hesitant to purchase this game based on the reviews from sites such as ign.com and gamespot.com, but I started to hear people say that the game is a lot of fun so I picked up a copy. They were right! The game isnt perfect by any means (the camera does take a lot of getting used to and can be a pain sometimes) but overall it is entertaining and fun. My first night playing it I put in 5 hours. If you enjoy games where you constantly search for upgraded equipment you will get hooked on this game. This is definitely not game-of-the-year material, but I would highly suggest at least trying it out if you enjoy games that center heavily around searching for new items. Personally I give this game a 4/5, but for the general public I say it will probably be more of a 3/5.

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2008-08-22This game has been all over the place in reviews, from sites that both loved and hated the game. It is true, this is a love it or hate it kind of game. I am one of those that absolutely love this game, it is both innovative and exciting. Combat is great, customization is awesome, and graphics are not spectacular but they are also not that bad. I have seen far worse games with far worse graphics. Some of the environments in this game are truly stunning. The lasting appeal in this game is strong due to the fact that you can go through the game playing as a diiferent class, there are five to choose from, get different weapons, and earn different items and upgrades. The sound in this game is spot on with the action. It adds suspense to your battles. For the gameplay, sure the camera is hard to get used to but trust me, once you get used to and trust the camera, you will have no problem playing this game. I have learned to respect the camera and I get through the game just fine. The right stick is used to attack, but this just feels right. There is no point during my playtime that I felt this control scheme was difficult or unappropriate.